i created a mod the old fashioned way (make a copy of the mods/bf2 folder and edit that) with the non updated version of bf2. it worked with singleplayer and everything, but when i got the 1.12 patch, it stopped working. is there any way i could make it compatible without starting over? i don't like using the editor.
need help making mod compatible with 1.12
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Sir. ElsbreeTags: None -
wolfi
Re: need help making mod compatible with 1.12
Use the editor :laugh: Its helpful, really.
You dont need to use it for modding but you can use it to pack your mod.
Create a new mod with it, copy your unzipped menu, objects and common content, open up the editor again and click mod>package mod. Your mod will be packed and i bet it works. Its so easy..
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imported_CDNCommandoComment
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Re: need help making mod compatible with 1.12
You can also do that manually; just leave all the original zips in the bf2 folder and modify your Archives.con files to load your zips containing only your modded files over the vanilla zipfiles.Originally posted by CDNCommandoPlus your mod will be like a gig less in size
e.g., clientArchives.con:
fileManager.mountArchive Objects_client_JD-weapons.zip Objects
fileManager.mountArchive ..\bf2\Objects_client.zip Objects
fileManager.mountArchive ..\bf2\Common_client.zip Common
fileManager.mountArchive ..\bf2\Menu_client.zip Menu
fileManager.mountArchive ..\bf2\Fonts_client.zip Fonts
fileManager.mountArchive ..\bf2\Shaders_client.zip Shaders
serverArchives.con:
fileManager.mountArchive Objects_server_JD-CHI.zip Objects
rem fileManager.mountArchive Material_JD.zip Common
fileManager.mountArchive ..\bf2\Objects_server.zip Objects
fileManager.mountArchive ..\bf2\Menu_server.zip Menu
fileManager.mountArchive ..\bf2\Common_server.zip Common
Even the map zips don't need to be copied since patch 1.03, just the info folders.Comment
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imported_CDNCommando
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