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need help making mod compatible with 1.12

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  • need help making mod compatible with 1.12

    i created a mod the old fashioned way (make a copy of the mods/bf2 folder and edit that) with the non updated version of bf2. it worked with singleplayer and everything, but when i got the 1.12 patch, it stopped working. is there any way i could make it compatible without starting over? i don't like using the editor.

  • #2
    Re: need help making mod compatible with 1.12

    What did you mod exactly? Did you try running in windowed-mode so you can get an error message when it crashes?

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    • #3
      Re: need help making mod compatible with 1.12

      Use the editor :laugh: Its helpful, really.
      You dont need to use it for modding but you can use it to pack your mod.
      Create a new mod with it, copy your unzipped menu, objects and common content, open up the editor again and click mod>package mod. Your mod will be packed and i bet it works. Its so easy..

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      • #4
        Re: need help making mod compatible with 1.12

        Plus your mod will be like a gig less in size

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        • #5
          Re: need help making mod compatible with 1.12

          Originally posted by CDNCommando
          Plus your mod will be like a gig less in size
          You can also do that manually; just leave all the original zips in the bf2 folder and modify your Archives.con files to load your zips containing only your modded files over the vanilla zipfiles.

          e.g., clientArchives.con:

          fileManager.mountArchive Objects_client_JD-weapons.zip Objects

          fileManager.mountArchive ..\bf2\Objects_client.zip Objects
          fileManager.mountArchive ..\bf2\Common_client.zip Common
          fileManager.mountArchive ..\bf2\Menu_client.zip Menu
          fileManager.mountArchive ..\bf2\Fonts_client.zip Fonts
          fileManager.mountArchive ..\bf2\Shaders_client.zip Shaders

          serverArchives.con:

          fileManager.mountArchive Objects_server_JD-CHI.zip Objects
          rem fileManager.mountArchive Material_JD.zip Common

          fileManager.mountArchive ..\bf2\Objects_server.zip Objects
          fileManager.mountArchive ..\bf2\Menu_server.zip Menu
          fileManager.mountArchive ..\bf2\Common_server.zip Common

          Even the map zips don't need to be copied since patch 1.03, just the info folders.

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          • #6
            Re: need help making mod compatible with 1.12

            Ya thats what I was talking about.

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