i created a mod the old fashioned way (make a copy of the mods/bf2 folder and edit that) with the non updated version of bf2. it worked with singleplayer and everything, but when i got the 1.12 patch, it stopped working. is there any way i could make it compatible without starting over? i don't like using the editor.
Announcement
Collapse
No announcement yet.
need help making mod compatible with 1.12
Collapse
X
-
Re: need help making mod compatible with 1.12
Use the editor :laugh: Its helpful, really.
You dont need to use it for modding but you can use it to pack your mod.
Create a new mod with it, copy your unzipped menu, objects and common content, open up the editor again and click mod>package mod. Your mod will be packed and i bet it works. Its so easy..
Comment
-
Re: need help making mod compatible with 1.12
Originally posted by CDNCommandoPlus your mod will be like a gig less in size
e.g., clientArchives.con:
fileManager.mountArchive Objects_client_JD-weapons.zip Objects
fileManager.mountArchive ..\bf2\Objects_client.zip Objects
fileManager.mountArchive ..\bf2\Common_client.zip Common
fileManager.mountArchive ..\bf2\Menu_client.zip Menu
fileManager.mountArchive ..\bf2\Fonts_client.zip Fonts
fileManager.mountArchive ..\bf2\Shaders_client.zip Shaders
serverArchives.con:
fileManager.mountArchive Objects_server_JD-CHI.zip Objects
rem fileManager.mountArchive Material_JD.zip Common
fileManager.mountArchive ..\bf2\Objects_server.zip Objects
fileManager.mountArchive ..\bf2\Menu_server.zip Menu
fileManager.mountArchive ..\bf2\Common_server.zip Common
Even the map zips don't need to be copied since patch 1.03, just the info folders.
Comment
Comment