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Re: MEC/PLA transport chopper - good for something!
Originally posted by Churrasco
Yes, I think Jihad-Helo is the only usefulness of these choppers.
I killed countless BH in Mashtuur with this tactic =)
Churrasco do you play on Bamboo Commandos server or GamerT.nl ? :p name is very familiar, im convinced it was you ramming the BH i was in on one of those servers a few nights ago :cry:
Re: MEC/PLA transport chopper - good for something!
To: DarkHorse 2160
What on earth could be more "skillful" than joining the "disadvantaged" team w/ their chitty chopper, & pwning the more "advantaged" teams w/ their superior equipment????
Re: MEC/PLA transport chopper - good for something!
Originally posted by lSIlSERIALBUTCHER
To: DarkHorse 2160
What on earth could be more "skillful" than joining the "disadvantaged" team w/ their chitty chopper, & pwning the more "advantaged" teams w/ their superior equipment????
Ruin the game my 4$$, you just got served (pwned)
peace
Um. In english. I don't even understand what this means.
Re: MEC/PLA transport chopper - good for something!
The only problem with loading up the MEC or Chinese helos with troops is that the mini-guns on the BH can wipe them out in a second. Hell, the mini-guns can actually shoot pilots out of their seats. Might be worth doing if there is no BH flying (if the US lost their helo flags or something) but otherwise it's better to use them for jihad.
Re: MEC/PLA transport chopper - good for something!
Originally posted by {WP}Paas
Um. In english. I don't even understand what this means.
{WP}Paas
It is perfect english, but I gather you don't understand my meaning, I will explain
Some of us kick the other guys butts so badly that they quit, the server empties out, & we have no 1 to play, so we give them a "handicap", just like in bowling (give your GF 50 pins), or golf (give your kid 10 strokes), by playing on the disadvantaged team (third world equipment, & n00b players)
That makes it challenging for us, & gives the other guys a chance
My clan |SI| always play Spetz in GhostTown, & we still win 2.15-to-1, & have to "go easy" on guests, or we will run them off the server
Re: MEC/PLA transport chopper - good for something!
Originally posted by lSIlSERIALBUTCHER
It is perfect english, but I gather you don't understand my meaning, I will explain
Some of us kick the other guys butts so badly that they quit, the server empties out, & we have no 1 to play, so we give them a "handicap", just like in bowling (give your GF 50 pins), or golf (give your kid 10 strokes), by playing on the disadvantaged team (third world equipment, & n00b players)
That makes it challenging for us, & gives the other guys a chance
My clan |SI| always play Spetz in GhostTown, & we still win 3-to-1, & have to "go easy" on guests, or we will run them off the server
If we played SAS, no 1 would ever have a chance
See what I mean now?
peace
You could just not stack the teams against the public players. Then you wouldn't have to worry about them leaving.
That's somthing me and my unit were against. We blended in to our server. We weren't trying to have constant clan matches against the public players. The concept of not playing 100% is kinda' crazy to me. If people leave, it's probably because they feel they odds are stacked against them because they are playing against a well trained/coordinated force.
By contrast, they are just regular Joes who happend to join your server. Not to mention home field advantage in which you're able to tailor all of your tactics to your house rules.
...considering how extreme the variation in house rules are. This puts public players at what they feel is a further disadvantage. I don't agree with this whiney mindset by any means, but, this is just how the bulk of them think (I know, I ask; naturally I haven't questioned them all).
Re: MEC/PLA transport chopper - good for something!
The problem with using the MI18 as a team vehcile requires intelligent teammates which I have yet to find on a pub. teammwork is automatic in the BH such that even a monkey can man the minigun. Keep chopper bombing.
Re: MEC/PLA transport chopper - good for something!
the new patch with it's increased AA is going to be a bitch for the transport choppers. they're already easy enough to take out.
i usually like taking a blackhawk solo and switching to gunner over an enemy base. then the chopper starts going in circles while you shoot down, switching sides if needbe. when it starts falling or it's out of range i take control again. this works a lot better in the blackhawk thanks to it's guns, but it can be done in the russian bird too.
Re: MEC/PLA transport chopper - good for something!
Originally posted by {WP}Paas
You could just not stack the teams against the public players. Then you wouldn't have to worry about them leaving.
That's somthing me and my unit were against. We blended in to our server. We weren't trying to have constant clan matches against the public players. The concept of not playing 100% is kinda' crazy to me. If people leave, it's probably because they feel they odds are stacked against them because they are playing against a well trained/coordinated force.
By contrast, they are just regular Joes who happend to join your server. Not to mention home field advantage in which you're able to tailor all of your tactics to your house rules.
...considering how extreme the variation in house rules are. This puts public players at what they feel is a further disadvantage. I don't agree with this whiney mindset by any means, but, this is just how the bulk of them think (I know, I ask; naturally I haven't questioned them all).
{WP}Paas
We have only 2 rules
1. No tk
2. No force tk on others
simple
The way EA meant the game to be played
btw teams visit (such as BaH), & join the other side, & make it "interesting"
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