New Commander Toy Ideas

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  • Cole-Train

    #16
    Re: New Commander Toy Ideas

    i dont think a UCAV would take "all the kills". i mean, the missiles they fires have about the same blast effectiveness as one arty shell explosion, and since its unguided, its easy to miss a moving target

    and you say people want to get back to ground based combat, but theres always gonna be someone whos going to whore jets/choppers. and if the commander has the ability to call in fighters to a small area, it will give that team a fighting chance, since there not constantly being bombed

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    • Moke

      #17
      Re: New Commander Toy Ideas

      What they should do, is make the Arty only work with a spotter...

      Spec ops and/or Snipers painting the arty strike (after commander request it or smth)..

      then he can fire Arty.... and offcourse the spotter should get kill assists for doing it..

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      • PunisherUK

        #18
        Re: New Commander Toy Ideas

        DC once had a suicide bomber in the early days, it was so funny, and that suicide truck they had which was full of diesel drums lol!.

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        • Calmae

          #19
          Re: New Commander Toy Ideas

          Originally posted by Moke
          What they should do, is make the Arty only work with a spotter...

          Spec ops and/or Snipers painting the arty strike (after commander request it or smth)..

          then he can fire Arty.... and offcourse the spotter should get kill assists for doing it..
          Yes, I totally agree with that. In 1942 snipers had the option as a spotter but on public servers there was no chance of another player answering your call in a mobile artillary. It would be nice to see something like this implemented, it encourages more interaction between the commander and troops.

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          • Fayadi

            #20
            Re: New Commander Toy Ideas

            Originally posted by xXx-Arc_Angel-xXx
            thats cool, i respect your opinion.

            but i believe that that the Unmanned Combat Ariel Vehicles (UCAV) use 2 unguided, high-explosive, hellfire missiles (i could be wrong about this, so dont chew me out if i am). but that is a good idea
            It can be targeted with pin point accuracy but I am not very sure if it can be guided by tv or not. Because I remember one of Taliban's top leader is killed in a car by an UCAV's hellfire missile.

            I think UAV with 1 or 2 hellfire missile is fine... To prevent massive armor abuse..If let say you are playing karkand and if you as MEC and the US take your main base with YOU having no armor left that is gonna be a very hard time. With UAV's help to take down armor...Why not? It would be like this..UAV rotating while you aim.. So it is gonna take skill too..How bout either 2 unguided missile that fires without reload time that is accurate at hitting crosshair or 1 tv guided missile by UCAV. Missile strength would still be the same (one shot kill at armor). How does that sound?

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            • Fayadi

              #21
              Re: New Commander Toy Ideas

              Originally posted by Six.
              Heh heh, have you seen the complaints of all the air-superiority problems in this forum already? I think people have had enough of aircraft... lotsa people wanna get into the down n dirty fighting and combat on the GROUND! :)

              It will also be pointless if you deploy UAV for your units to see the enemy revealed... ONLY to have your 'UCAV' take all the kills. Too much airpower will make BF2 into AF2 (AirField 2) where infantry and ground vehicles become NOTHING except simple and easy targets to bomb and kill - since it will become almost impossible for infantry or vehicles to get a kill without some aircraft -manned or unmanned- butt into the battle persistently.
              An UCAV with 1 or 2 missiles would probably take 1 or 2 kills provided that it hits the target.. So I wouldn't regard it as taking all the kills.. Arti is commander's option to blast en masse why not give the commander the ability to have specialised attack capability. It will give commanders a few more kills... Arming the UAV will Add a new element, prevent armor abuse and won't cause any imbalance IMHO. Furthermore in a large Chinese map... Artillery hardly hits anybody.. Arming the UAV will perharps give the commander a few kills by hunting down vehicles(in which there are plenty in large maps)?

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              • Cole-Train

                #22
                Re: New Commander Toy Ideas

                and now since UAV's will be visible (and hopefully be a destructable ariel target, in which you can shoot down if you see one) its not like commanders would be able to "whore" UCAV's either

                awesome idea fayadi, you should submit it to EA and DICE to see what they think, or make your on little mod

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                • JarEme

                  #23
                  Re: New Commander Toy Ideas

                  The game needs less things that kill you out of nowhere, not more of them.

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                  • eBoK_Void

                    #24
                    Re: New Commander Toy Ideas

                    didnt i read that attack planes will be added in the game?

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                    • DuffMan

                      #25
                      Re: New Commander Toy Ideas

                      While you're at it, let the USMC/SAS/Spetsnaz have a hydrogen bomb which destroys the entire map.. :P

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                      • Jobarra

                        #26
                        Re: New Commander Toy Ideas

                        One commander toy that I would love to see wouldn't require much coding at all I think. No new asset per se, but add a smoke ammunition type to the artillery pieces. When the artillery is ready to fire, you can toggle a HE mission or a smoke mission. I would LOVE to be able to disguise my troops against a heavily fortified position such as the initial attack against the Hotel on Karkand or the City Entrance at Sharqi. The only downside would be that the amount of smoke firing off may be too much for some graphics cards. I wish the Assault troops had more than one smoke grenade, but I'm guessing they are limited because of the very potential problem. Of course, in SF, the tear gas canisters aren't limited to one.

                        A new toy could be a napalm strike that reloads at half the rate of the artillery. Essentially one initial strike, but the flames stay around for 30 seconds causing damage to anyone that crosses over them.

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                        • Six.

                          #27
                          Re: New Commander Toy Ideas

                          Originally posted by Jobarra
                          One commander toy that I would love to see wouldn't require much coding at all I think. No new asset per se, but add a smoke ammunition type to the artillery pieces. When the artillery is ready to fire, you can toggle a HE mission or a smoke mission. I would LOVE to be able to disguise my troops against a heavily fortified position such as the initial attack against the Hotel on Karkand or the City Entrance at Sharqi. The only downside would be that the amount of smoke firing off may be too much for some graphics cards. I wish the Assault troops had more than one smoke grenade, but I'm guessing they are limited because of the very potential problem. Of course, in SF, the tear gas canisters aren't limited to one.

                          A new toy could be a napalm strike that reloads at half the rate of the artillery. Essentially one initial strike, but the flames stay around for 30 seconds causing damage to anyone that crosses over them.
                          Radar jamming and command hijack facilities could be introjuced. Radar jamming to provide a certain cloak over an area, and commander hijack to find out what the enemy commander is doing (i.e find out where arty strike will be, or next attack point, etc...)

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                          • Fayadi

                            #28
                            Re: New Commander Toy Ideas

                            Originally posted by JarEme
                            The game needs less things that kill you out of nowhere, not more of them.
                            UAV in patch 1.2 is visible and will hover in the air like chopper does and it can be shot down too. SO no such thing as "kill out of nowhere". IMO the UAV introduced will have a fraction of that of attack chopper as in reality it is made up of light materials not like the bullet proof material of attack chopper. For something that can be shot down much quicker than attack chopper does, arming it won't cause any imbalance.

                            Personally I think it won't cause any imbalance or whatsoever.. It just makes the idea of becoming commander more attractive. I remember playing some Chinese maps(like Dalian plant), where all the people(including myself) refuse to be commander due to the ineffectiveness of artillery in large map and the less effective UAV in a large map without much CQC battle. In such a map where there are tons of vehicles, giving commander the ability to destroy 1 or 2 vehicles in a sortie is not bad isn't?

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                            • Cole-Train

                              #29
                              Re: New Commander Toy Ideas

                              and to make it even better, they could limit the number of UAV's a commander has. he can use one over and over (recharge time still applies) until its shot down, then use the next one. say each commander only has 5 UAV's, and they can make it a new spotting feature too. "Enemy UAV spotted!" just to help troops bring them down

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                              • redrider

                                #30
                                Re: New Commander Toy Ideas

                                I think if they added anything that an aircraft such as a C-5 would be cool. Before you flame me, It would just fly over the map (could be shot down) and air drop armor (2 APC's) per round. No imbalance here since bothsides get one and if its shot down on the first run, there are no more. I still think they should make the aircraft land, too (all Aircraft to repair and rearm). Almost a touch and go kinda thing. Also a flame thrower would be nice, I used to love the one in Halo. . . . . . .Red

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