About claymore teamkills

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  • Mayflower
    Member
    • Jun 2005
    • 833

    #1

    About claymore teamkills

    Many people complain that some idiots always walk on friendly claymore/mines even with the red skull sign. As for me, I often turn on a corner then .... blow myself up on a friendly claymore.

    The problem is that some people, like me, close the 3D map cause it's very annoying, I dont see some enemy because of the 3d map signs, so I turn it off. When I turn it off, the red skull dissapear , so I watch myself for friendlt explosives, but when a claymore is lying on the corner of a wall, I just have time to see the red sigh appearing below the minimap, but too late.... boom - teamkills.

    so I suggest to add an option to disable 3d map, EXCEPT the friendly explosives sign.

    EDIT : (off subject question) How comes that some servers take alot of time for Verifying Client Data , and some Ranked servers take 2 secs ?
  • LoganX

    #2
    Re: About claymore teamkills

    I don't quite understand how the 3D map is that annoying that you need to turn it off.
    Is it really that cluttered for you? I mean all it shows is Flag positions and distance, Supply box location and asset and bridge locations. (Ammo and Health bags too) All these things are fairly scattered around the map and the Icons the 3D map does show are not that big.
    So considering that the 3D map is going to help you see friendly explosives (which again are not that cluttered) I suggest sucking it up and leaving the 3D map on.

    It was your choice to turn off an important game mechanic (that not many people have issues with) so you need to make the decision on how to fix this issue for you.

    Comment

    • Lugal317

      #3
      Re: About claymore teamkills

      I would never disable my 3D map HUD, like said above, it shows alot of important things. You know you can make it more or less transparent in bf2 options to aviod completely turing it off.

      Comment

      • Spodeboy

        #4
        Re: About claymore teamkills

        I play mostly sniper, so I am very aware of claymores. However, I've noticed that a lot of times the 3D map does not show where the claymore is sitting even though the red skull warning sign comes up. Because of this, sometimes I avoid the friendly claymore, other times I still walk right into it. Has anyone else experienced this?

        Comment

        • unlimitedmp

          #5
          Re: About claymore teamkills

          I turn 3d icons on and off with the alt button just fine. What's wrong with it?

          Comment

          • sackynut

            #6
            Re: About claymore teamkills

            Every now and then I will step on one, either when my 3d map accidently got disabled because I ALT+TAbbed, or because I am just ignorant to the red skull. But I hate not having the 3dmap. I think it helps a great deal by showing me where everything is and such. It also has never blocked my view of an enemy once, I dont see how it could @_@. But, I guess your suggestion is worth while, but doubtful they will implement it. 3dmap is not that annoying to almost everyone and it how would they do it? You hit ALT to turn it on off, so what would you do to turn 3dmap off but leave skulls on? it would get confusing after a while.

            Comment

            • D|sso

              #7
              Re: About claymore teamkills

              Originally posted by unknown-soldier
              EDIT : (off subject question) How comes that some servers take alot of time for Verifying Client Data , and some Ranked servers take 2 secs ?
              Simply put, these servers have disabled, and do not verify your client data. The trade-off with playing at these servers is that hacking may be more prominent.

              Comment

              • 0likid

                #8
                Re: About claymore teamkills

                i think this is the first time ive read this type of thread without someone complaining about being punished :laugh:

                Comment

                • exho

                  #9
                  Re: About claymore teamkills

                  The 3d map is used just for that reason, leave it on.

                  Comment

                  • rombaft

                    #10
                    Re: About claymore teamkills

                    some people just don't get where to put there claymores and mines, sometimes mines are so badly place the team has more problems with them then the enemy's and then some teammate will driver over it , same thing for claymores , some guys think, I am a sniper, I must place claymores, but actualy claymores are only to be placed sometimes .

                    about the veriefieing client, it is not the server you play on, it's depending on your pc

                    Comment

                    • baggygreen

                      #11
                      Re: About claymore teamkills

                      Something, well two little gripes i have about these actually....

                      first of all, if you're a sniper and you lay a claymore, have the common decency to blow it up if you leave afterwards - unless you're positive that an enemy is on his way towards you. the risk of someone running into your mine, be it because they were stuck in the typing box, have the map off or are simply too stupid to have figured out that the red skull ISNT where the tooth fairy has her billions of dollars of hidden treasure, is just too great. This applies to if you drop a claymore around a corner when being persued by an enemy.

                      The other issue i have is the seemingly indeterminate length of time that mines, C4 and claymores exist after the player who placed them is killed. I cant quite figure out how long a claymore is active for, nor an AT mine. Anyone got any ideas??

                      Comment

                      • fanatic.fin

                        #12
                        Re: About claymore teamkills

                        Originally posted by baggygreen
                        Something, well two little gripes i have about these actually....

                        first of all, if you're a sniper and you lay a claymore, have the common decency to blow it up if you leave afterwards.....
                        how do you blow up a claymore, other than running in front of it?...

                        Comment

                        • baggygreen

                          #13
                          Re: About claymore teamkills

                          use a grenade mate, the explosion will set it off. some people will call this a waste of a grenade, but honestly, how many times does anyone, let alone a sniper, die with all his grenades used up?? just drop the grenade at the claymore and run like buggery!

                          Comment

                          • imported_Demize99
                            DICE Developer
                            • Jun 2006
                            • 225

                            #14
                            Re: About claymore teamkills

                            Complaints about mine and claymore TKs have been heard and are being addressed internally. Thats all I can say on this for now.

                            Comment

                            • EsP-Grandpa

                              #15
                              Re: About claymore teamkills

                              Originally posted by Demize99
                              Complaints about mine and claymore TKs have been heard and are being addressed internally. Thats all I can say on this for now.
                              That is VERY Exciting news Demize99.

                              But come on, what is going to be done "internally"?

                              Comment

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