Aircraft Carrier AA defence needs a massive buff

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  • Sir. Shpox

    #31
    Re: Aircraft Carrier AA defence needs a massive buff

    Jets will still overpower, I can shoot the Essex from far away with no trouble because I know where it is located on the carrier. They cannot change the effectiveness of the Phalanx because that would make helicopters easy to destroy, you can't balance one without unbalancing the other.

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    • DrMcleod

      #32
      Re: Aircraft Carrier AA defence needs a massive buff

      Originally posted by Sir. Shpox
      Jets will still overpower, I can shoot the Essex from far away with no trouble because I know where it is located on the carrier. They cannot change the effectiveness of the Phalanx because that would make helicopters easy to destroy, you can't balance one without unbalancing the other.

      And what are enemy helicopters doing anywhere near it?

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      • imported_Anzen

        #33
        Re: Aircraft Carrier AA defence needs a massive buff

        Originally posted by Sin317
        first : there are 2 AA towers on carriers (i wonder why i never see anyone in the turret on the bridge ...) and b) i dont know about you , but i tear apart anything coming near the carrier with it ina matter of seconds.
        Agreed. The AA defense of the carrier is good, maybe a bit overpowered because US Jets can easily escape by flying to their carrier where you'll be raped by their AA. Can't even finish a dogfight properly without slaying the AA first =/

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        • DrMcleod

          #34
          Re: Aircraft Carrier AA defence needs a massive buff

          Originally posted by Anzen
          Agreed. The AA defense of the carrier is good, maybe a bit overpowered because US Jets can easily escape by flying to their carrier where you'll be raped by their AA. Can't even finish a dogfight properly without slaying the AA first =/


          Haha! What a hoot.

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          • air_refugee

            #35
            Re: Aircraft Carrier AA defence needs a massive buff

            Its great that DICE is improving AA considering how Ive only been shot down by AA twice or three times so far. However I find that the carrier is quite well defended, its just that the americans are so intent on hopping in their jet/cobra that they totally neglect to use it.
            When the F-35s come to the MEC base, there is one AA with only 2 missles, whereas the carrier has a mini gun and 6 missles to shoot.

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            • Digital-Boy

              #36
              Re: Aircraft Carrier AA defence needs a massive buff

              Originally posted by DrMcleod
              And what are enemy helicopters doing anywhere near it?
              My thoughts exactly. >_>

              If helicopters get raped by the Essex cannons...so what? I thought the whole point of them was to keep enemy aircraft the **** away from the carrier.

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              • gurkha_warrior

                #37
                Re: Aircraft Carrier AA defence needs a massive buff

                Make the AA missiles more realistic and let pilots adapt to it. If they have to change their tactics... let it be!

                You don't have to nerf the jets or take away their hit points (unless it was a realistic change)..... you don't even have to overpower the AA missiles, just make them realistic.

                1) Improve speed on missiles (They fly at Mach 3)
                2) Improve locking system
                3) Include self-destruct if it lock onto a friendly
                4) Include proximity fuse
                5) Increase range of detection (you don't have to change the missile's range) for the carrier based defenses since carriers have radars. The other defenses can pretty much keep their range.

                (Do your research Dice/ EA!)

                The result:

                1) Jets will still have flares to confuse missiles.
                2) Missiles would not really overpower aircrafts
                3) Missiles would make helicopters that stay too close vulnerable (like in real life)
                4) Attacks on carriers would require real skill and cunning (like in real life)
                5) Flyers would have to coordinate the destruction of air defense before any attacks can be performed (like in real life)
                6) Since aircrafts now have more pressure from ground defenses, they will be forces to support the infantry more closely instead of base raping (like in real life)
                7) Helicopters would have to rely on stand off attacks against ground force and effective use of their Hellfire missiles. (like in real life)
                8) Does not make the game less fun, but a little bit more challenging and enjoyable for everyone. Additionally, a real sense of balance would be achieved.
                9) Air defenses would actually work!
                10) It will generate an overall sense of team work since aircraft would have to closely work with the infantry
                11) Finally planes and helicopters will support ground troops (like in real life)
                12) It will prevent a single helicopter from takin a flag without support.

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                • gurkha_warrior

                  #38
                  Re: Aircraft Carrier AA defence needs a massive buff

                  By the way.... the Essex gun in real life is used as a last resort defense against missiles launched against the carrier (like the Harpoon or the HARM), not to detroy enemy aircraft. That is what the Sparrow missiles were made for!

                  The developers added the Essex because the AA missiles suck!!!

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                  • Sir. Shpox

                    #39
                    Re: Aircraft Carrier AA defence needs a massive buff

                    Originally posted by DrMcleod
                    And what are enemy helicopters doing anywhere near it?
                    Raping the carrier, you haven't played Wake Island have you ?

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                    • Varsol

                      #40
                      Re: Aircraft Carrier AA defence needs a massive buff

                      Originally posted by gurkha_warrior
                      By the way.... the Essex gun in real life is used as a last resort defense against missiles launched against the carrier (like the Harpoon or the HARM), not to detroy enemy aircraft.
                      I guess dice also neglected to include the multitude of cruisers and distroyers you need to get through first before you would even know there was a carrier in that hornets nest you just tried to fly into. Lets not get too crazy with the realism thing.

                      People, if you're just starting a wake map, for the love of god get on BOTH the positions. You're not going to get a jet, stop kidding yourself. You can get off when you take a flag on the island, defense mission accomplished.

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                      • DrMcleod

                        #41
                        Re: Aircraft Carrier AA defence needs a massive buff

                        Originally posted by Sir. Shpox
                        Raping the carrier, you haven't played Wake Island have you ?


                        Your Honour, the prosecution rests.

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                        • WhardieJones

                          #42
                          I hate USMC newbs

                          Maybe if you newbs didnt play USMC all day you'd realize that the MEC and chinese only have a stupid IGLA for AA defense so you should be happy with what you got. Plus a carrier is an uncapturable airfield. On over half the MEC/chinese maps their airfields are capturable which makes the maps rigged in your favor already.

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                          • Varsol

                            #43
                            Re: I hate USMC newbs

                            Originally posted by WhardieJones
                            Maybe if you newbs didnt play USMC all day you'd realize that the MEC and chinese only have a stupid IGLA for AA defense so you should be happy with what you got. Plus a carrier is an uncapturable airfield. On over half the MEC/chinese maps their airfields are capturable which makes the maps rigged in your favor already.
                            But when the Chinese spawn they aren't all crowded in a 20x20 yard sweet spot for kills. The MEC has 2 IGLA, tons of chain guns on the cars and tanks, artillery, J-10's, and Z-10's all converging on the carrier's sweet spot. On high player wake there are no USMC whores, only China whores.

                            You could have skipped all that I was saying up there and just realized that getting off the carrier on a 40+ wake game can be rather tough without coordination (and there's way too many lone wolves for decent coordination).

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                            • Sir. Shpox

                              #44
                              Re: I hate USMC newbs

                              Originally posted by Varsol
                              But when the Chinese spawn they aren't all crowded in a 20x20 yard sweet spot for kills. The MEC has 2 IGLA, tons of chain guns on the cars and tanks, artillery, J-10's, and Z-10's all converging on the carrier's sweet spot. On high player wake there are no USMC whores, only China whores.
                              .
                              I agree but this is not always the case, you cannot say in any game that China always rapes the carrier or the US always rape the airfield. The mec has 2 Igla which I believe in no water compare to the Essex or Phalanx. The carrier has 2 of them to stop rape but IGLA are easy to get rid of and considering they don't have a "gunning" ability, I consider it unbalanced if you don't take in the fact that they don't have muliple missles, however I believe the IGLA missles take more damage. I know what you mean, the carrier gets raped as long there are pilots are ably to stay in the air and destroy any means of getting off the carrier.

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                              • Bastian

                                #45
                                Re: Aircraft Carrier AA defence needs a massive buff

                                Speaking from experience (both on a Guided Missle Cruiser and in BF2), the use of characteristics of real-world AA missles in BF2 would take out aircraft shortly after takeoff.

                                Operators in the fire control center on the ship use a trackball and computer screen to highlight and id air targets picked up by their radar (and with those linked from other ships).

                                Once the decision has been made to take out a plane, they initiate the firing sequence and the missle is off (takes off like a bottle rocket rather than a space rocket - fast). The missle usually flies above the plane and dives down before exploding just before impact. My ship was equipped with SM-2 ER missles (1980's technology) that had a range of about 90 miles.

                                I got to see firsthand a drone going about 400 mph get taken out just on the horizon (about 15-20 seconds from missle launch to puff of smoke - dead drone). Someone took video and you could see it absolutely demolish the drone about 300 ft off the water.

                                In the case of the Phalnx, it's guiede by radar and was put in to place around the time of the HMS Sheffield (use google - you will see what an Exocet missle did to them). It's purpose was a last resort defense against missles. Interesting to see what damage depleted uranium bullets firing at 3000 rounds per minute (50 per second - sounds like a chain saw) does to a target.

                                From a gameplay aspect, trying to use the AA on the ship is pretty daunting. If you catch the plane as it comes in and they aren't shooting at you, you can normally do severe damage with just the cannon. The missles are a waste as you will more than likely take out your own helicopters/planes in the area unless you shoot them at the bad guy as he flies away.

                                If you have a crappy pilot coming at you, a combination of cannon/missles will take him out dead on. With a skilled pilot, just hope he is distracted by the blackhawk taking off. If he comes at you in a dive you are screwed. Normally, if you don't get blown up on first run, you can get the mount fixed back up before the plane does another run. If you have 2 planes harassing the carrier at once, hide or get in a boat and cross your fingers unless your pilots can fend them off.

                                Hopefully, the new patch will even things up a bit. I would hope that the missles would be a little more accurate and the planes a little weaker.

                                We shall see.

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