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Body armor, you need to aim better... Or just take out the knife...
so it takes more than at least one head shot and 4 body shots to kill someone? I see a problem. Also, did you not catch the part about him being a medic? I don't recall medics having body armor.
Before I mentioned that its not easy to class any particular MBT as the best in the world as they all have strengths and weaknesses in certain specialisations. Heres a few that I have found:
-Leo-2 series; best Western gun, non-DU armour and penetrators, best targetting systems, powerful diesel engine (gas turbines have shorter operating ranges so an equivalent power diesel engine = a big bonus in combat radius)
Weaknesses; Some argue Tungsten core penetrators are not as effective as DU core penetrators, I'd argue that I'd prefer my soldiers didn't get liver cancer
-Merkava 4; I don't know much about this tank but here goes, best crew protection, transport capacity, world class armament & targetting systems.
Weaknesses; not enough known
-M1 series; combat proven, thick armour, high top speed
Weaknesses; has proven fragile in certain circumstances, short operating range
-T-80 series; fastest top speed, fast accelaration, longest range gun, best active and passive defence systems available, best ERA available, cheapest, low silhouette, curved armour
Weaknesses; poor crew survivability, autoloader w/o blow off panels for ammunition bustle, lighter armour then most
-T-90 (final T-72 design); fast accelaration, longest range gun, best active and passive defence systems available, best ERA available, low silhouette, curved armour
Weaknesses; poor crew survivability, autoloader w/o blow off panels for ammunition bustle, medium armour
-Type 98; active defence laser system (to burn out enemy sights & eyes), advanced ERA available
Weaknesses; short range main gun, poor crew survivability, autoloader w/o blow off panels for ammunition bustle
Challenger 2; heaviest known armour, most accurate conventional gun
Weaknesses; low speed
An interesting point to note after looking over these strengths and weaknesses is that while Soviet tanks are flawed in crew protection, a problem that they're only just rectifying, they are highly experienced in dealing with the threat of ATGM's and RPG's and have dealt with both problems much more significantly then the West. They simply have had different priorities and these have led their tank designs in different ways. The Western approach is great for tanks designs to defend against approaching hordes of tanks but isn't so great at fighting in urban warfare (eg. Chechnya / Baghdad) or in other low intensity conflicts.
Accuracy, heavy armour and penetration power second to none gets you a long way when you have the strategic advantage and can choose the battlefield. However longer operating radius, longer range guided munitions and suffecient active and passive defences can offer other solutions to problems on the battlefield.
Take these hypothetical situations for example:
Case A; a tank is engaging the enemy in rolling hills or dunes where range of engagement can be between 500-3500 meters. The most likely enemy is an armoured vehicle. In this situation a Western tank would be more likely to win.
Case B; a tank is en route to a firefight through a city filled with a well armed hostile militia. Engagement could occur between 5-1000 meters. The most likely enemy is an individual armed with an RPG-7. In this situation an Eastern tank would be more likely to survive.
Case C; a tank is engaging the enemy on a flat plain where range of engagement can be as far away as the horizon. The most likely enemy is an armoured vehicle. In this situation an Eastern tank would be more likely to win.
Case D; a tank is ambushed by enemy tank fire. Before it can return fire the enemy tank is destroyed by friendly forces (eg. an attack helicopter). The tank is hit by numerous shells at a range of 2,000 meters. A Western tank is more likely to survive if the shells are penetrating sabots. An Eastern tank is more likely to survive if the shells are HEAT or a form of gun launched guided missile.
Ok, for the record, the M1A2 is still superior to all, why, cuase of sheer numbers, Britain only made a couple hundred challenger 2s, prob same with Germany and their Leopard 2s. Like 5000+ M1A2 tanks against all of Europe's MBTs, the M1A2s are still gonna win. But for 1v1, i say the Leopard 2A6 is the best. Has an improved gun (now it's better than the one on the M1A2), and it also has chobham armor, it also has a lower profile. But if only they would start using DU penetrators, cause DU is denser.
What you say must be total bs since a pistol does 20% damage. DO the math. 5 shots times 20=100 and headshots do 3x the damage of a regular shot too. So either you weren't aiming or something. I have no problem taking down targets with the pistol in 3 shots or 2 if in the head.
The pistol is the last thing that needs changing or attention in this game. It doesn't need to be changed because a few people can't use it correctly.
-Type 98; active defence laser system (to burn out enemy sights & eyes),
WTF!? Laser system to burn out eyes... OMG :dead:
Now back to topic.
I really dont think the new sniper rifle brings up something new. Only the option to use it like the m24 as many others wrote before on MECs or PLAs side... I prefer playing a sniper, but I dont think that I would unlock this one.
There's no such thing as 'depleted uranium'. It's like saying 'evaporated water'. It is either Uranium, Lead, or some other decay product in between, like Radium, and most likely, a mixture of all three.
So, you ask?
'Depleted Uranium' is a fancy name for saying 'Really dense material that is good for firing at tanks because they do a lot of damage', what they fail to mention is that it isn't fully depleted of radiation, just depleted enough to no longer be useful as a fuel for a reactor.
first, all newer soviet bloc MBT has advanced fire suppression system, thus blow off panel is not needed.
Rofl, nice one. Hint: An "advanced fire suppression system" won´t help when half your ammo cooks off. There are reasons after all, why Black Eagle and ukranian modifications move away from the old style ammo stowage despite of fire suppression systems (which were standard in western tanks earlier too btw).
The pistol is the last thing that needs changing or attention in this game. It doesn't need to be changed because a few people can't use it correctly.
I totally agree. The same actually goes for the sniper rifles. As long as you take your time and aim -like in real life - you will hit everything. Some folks just need to lost their impressions of sniper rifles they got playing Counter-Strike.
The M95 for exaple just takes a fragtion of a second longer to steady than an M24. Firing from the prone position also helps.
Never the less it will be interesting to see what the new unlock can do.
There's no such thing as 'depleted uranium'. It's like saying 'evaporated water'. It is either Uranium, Lead, or some other decay product in between, like Radium, and most likely, a mixture of all three.
So, you ask?
'Depleted Uranium' is a fancy name for saying 'Really dense material that is good for firing at tanks because they do a lot of damage', what they fail to mention is that it isn't fully depleted of radiation, just depleted enough to no longer be useful as a fuel for a reactor.
Make up your mind...is it depleted or not?
First you said depleted uranium is not uranium, then you implied it can be either depleted or not depleted, then you said 'they' (whoever they are) use partially depleted uranium.
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