BF2 style game is going to take off

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  • WhardieJones

    #1

    BF2 style game is going to take off

    Hello,

    Experienced programmer right here is developing a 3D BF2 clone from scratch, project has been going on for about 3 months solo establishing the basic framework. I can handle most of the programming, but I am looking for a team of motivated artists who want to have their creations come to life on the battlefield. Also looking for experienced webdesigner who can manage my website and promote the game. I have many great ideas and plan to address many of the annoying shortcomings that are inherent in BF2. Of course this game is totally independent of BF2 and I use the name only as a point of reference. Please send me a PM if you are interested in this unique opportunity.

    current status:
    Implementing BF2's tv missile!

    Technologies used:
    DirectX API -- Direct3D 9.0c
    .x file format
    terrain
    Quake bsp technology (may be changed later!)
    ODE for physics collision
  • grolsche

    #2
    Re: BF2 style game is going to take off

    This is a very intriguing post, one that warrants a lot more information. Few problems Ive spotted already though is the bsp technology. I know the technology is completely open source now but bsp is a technology which just isnt well suited to a game like Battlefield, unless you do what Epic did for unreal 2k3 and add a robust terrain feature in conjunction with the bsp. Anyway main point is I was wondering if you could give a lot more information on the subject either in this thread of a pm whatever suits you.

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    • imported_CDNCommando

      #3
      Re: BF2 style game is going to take off

      I agree very intriguing. I'm wondering how much this will cost is when its done. Good luck WhardieJones and do your best not to get bought out by EA :-).

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      • WhardieJones

        #4
        Re: BF2 style game is going to take off

        I plan to use BSP's along with a modified visibility algorithm to allow you to go indoors. Something that is really lacking from BF2.

        I will release a video shortly in the coming weeks. I already have a TV guided missile operating trying to integrate ODE for some collisions and get an explosion etc. Stay tuned.

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        • [BG2]Panzaman

          #5
          Re: BF2 style game is going to take off

          It's interesting to see that DICE has just increased it's budget for developing its next engine by an extra $50M on top of the previous $15M, so you have something to beat! If you have good coding skills, and you want to achieve something within a year, why not develop a mod instead?

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          • WhardieJones

            #6
            Re: BF2 style game is going to take off

            Originally posted by [BG2]Panzaman
            It's interesting to see that DICE has just increased it's budget for developing its next engine by an extra $50M on top of the previous $15M, so you have something to beat! If you have good coding skills, and you want to achieve something within a year, why not develop a mod instead?
            Originally posted by [BG2]Panzaman
            It's interesting to see that DICE has just increased it's budget for developing its next engine by an extra $50M on top of the previous $15M, so you have something to beat! If you have good coding skills, and you want to achieve something within a year, why not develop a mod instead?
            I'm not trying to beat anyone, I'm just trying to create my vision of battlefield 2. The problem is there is no mod that meets my vision. Making a mod on BF2 would not work because it has way too much fog. Also, since I see so few maps with buildings that you can actually walk in to, I can only assume that feature is not very well implemented. Will a mod let you import your own shaders? I am adding a FLIR camera shader to my objects very similar to splinter cell. These are core game features and I doubt they'd be exposed in a mod programmers sdk.

            Then there's cost benefit. The amount of time spent hammering a total conversion would probably be >= the amount of time to build my own solution using DirectX. Writing my own solution gives me flexibility and I only choose to implement features I need as I need them. I'm not trying to write a game engine just a game. The DX API is actually quite comprehensive and most 3d engines that you will find are nothing more than a few simple algorithms on top of DX or complete reimplementations of DX on OpenGL.

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            • Senap

              #7
              Re: BF2 style game is going to take off

              WhardieJones, could you post a screenshot or some screenshots of your game? I'm really curious about this project and could possibly help out with something - even though my skills are limited.

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              • errno

                #8
                Re: BF2 style game is going to take off

                thanks for this thread

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                • WhardieJones

                  #9
                  Re: BF2 style game is going to take off

                  Hello, its me again. I spent most of the last 2 months (spare time - BF2 time) converting remnant fixed function pipeline code to HLSL shader. My goal is unified lighting and shadows. Also worked on adding geo-clipmaps and skinned meshes (shader rendering). I'm getting close to the point where I can do a flyby demo on some HUUUGE data in realtime. At this point I will release a video demo.

                  If anyone is interested, I have a few interesting ideas I would like to implement. I need a 3D modeler who can build a 3D cockpit and use dummy textures for the LCD's. I plan to fill those LCD's with rendered textures for realtime effects.

                  Also, I have some 3D models that could use some tweeking, mainly attaching some missiles to a jet. Basically, I want the effect that after you fire a missile, the missile that is fired is the one attached to the model. I also have a helicopter model that needs to be exported to .X file from 3DS max 5.

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                  • Pants224

                    #10
                    Re: BF2 style game is going to take off

                    Props to you! Im interested in seeing the demo.

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                    • imported_CDNCommando

                      #11
                      Re: BF2 style game is going to take off

                      Me to.

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                      • Sir. abjam77

                        #12
                        Re: BF2 style game is going to take off

                        very interesting, i am looking forward to the video

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                        • WhardieJones

                          #13
                          Re: BF2 style game is going to take off

                          Here's some of the data I plan to use for my demo once I get it running:



                          OK I can't help but show off some of the fruits of my rearchitectured shader pipeline:

                          Fixed function:


                          Normal map only:


                          Combined:


                          It looks a lot better live and the cue is not in a static image but as the light changes dynamically.

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                          • Sir. abjam77

                            #14
                            Re: BF2 style game is going to take off

                            ya know if i knew what that green stuff was i'm sure i would be very impressed, but ummm....what is it?

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                            • hemimotorz

                              #15
                              Re: BF2 style game is going to take off

                              non textured terrain

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