1.2 Patch Bunnyhopping Fix

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  • D|sso

    #16
    Re: 1.2 Patch Bunnyhopping Fix

    Yes..been said above.

    Comment

    • 193d Klink

      #17
      Re: 1.2 Patch Bunnyhopping Fix

      It states it right here

      # "Dolphin Diving" is no longer possible
      # Players can no longer jump and shoot at the same time


      So you can jump around like and Idiot, but you can't shoot and you can't reload.

      Comment

      • LoganX

        #18
        Re: 1.2 Patch Bunnyhopping Fix

        Originally posted by 193d Klink

        So you can jump around like and Idiot, but you can't shoot and you can't reload.
        Yes. Defensive "bunny hopping" will still work but you cannot shoot while your 'In the air" when jumping. I'm not sure about reloading. It wouldn't surprise me if you couldn't do anything while jumping. Can you do that IRL?

        Despite the fact that this is a game, DICE did actually want to make it as realistic as they could. This is not Quake or CS style gameplay and it was never meant to be. If we loose the people who liked those aspects of the game (that were not meant to be there) then the better the BF2 community will be.

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        • YodaWizeJedi

          #19
          Re: 1.2 Patch Bunnyhopping Fix

          Originally posted by Biff Exploder
          u can still throw grenades i think, remember how u use them? u start taking out the trigger before u jump, if u take out the trigger of the grenade and then jump, i suppose it still works.

          anyone with me on this one?
          That's true but the grenade might not be thrown when you hop.

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          • LoganX

            #20
            Re: 1.2 Patch Bunnyhopping Fix

            Depends how they code it.
            Technically you are not holding the 'trigger' any more if you jump AFTER you press fire to throw the grenade. The rest is just an 'animation' technically.
            Will they code it to STOP the animation (and act) of throwing the grenade if you just? Who knows but I highly doubt it.

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            • bulletsponge

              #21
              Re: 1.2 Patch Bunnyhopping Fix

              Originally posted by YodaWizeJedi
              That's true but the grenade might not be thrown when you hop.
              Lol, but you pulled the pin already. Does that mean it blows up in your hand?

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              • WarGimp

                #22
                Re: 1.2 Patch Bunnyhopping Fix

                Hehe... what if they make an interupt via the jump key that makes you fumble the 'nade if you're in the animation cycle?

                "Oops"
                Boom
                "Doh"

                Comment

                • YodaWizeJedi

                  #23
                  Re: 1.2 Patch Bunnyhopping Fix

                  Originally posted by LoganX
                  Depends how they code it.
                  Technically you are not holding the 'trigger' any more if you jump AFTER you press fire to throw the grenade. The rest is just an 'animation' technically.
                  Will they code it to STOP the animation (and act) of throwing the grenade if you just? Who knows but I highly doubt it.
                  LOL that would suck. I'm guessing you just wouldn't throw the grenade at all.

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                  • MidnightOps

                    #24
                    Re: 1.2 Patch Bunnyhopping Fix

                    I think now EA is trying to make the game more realistic and fix annoying things that make the game just not fun. Such as jumping and shooting at the same time. Realistically, grenades weight a lot and no soldier is going to jump and throw one at the same time. I don't think there is a need to have to jump and throw ammo/medic bags since you can just get to the person you want to give it to and throw it on the floor.

                    I think this next patch will make the game more life like and improove realistic game play.

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                    • Automatic_Python

                      #25
                      Re: 1.2 Patch Bunnyhopping Fix

                      They should nerf jumping completely, sick to death of those P**** MUTHER F***** CS rabbits

                      Comment

                      • James/Patterson

                        #26
                        Re: 1.2 Patch Bunnyhopping Fix

                        Im glad that bunny hopping will be out of BF2 it kills the realism

                        Comment

                        • BIFF EXPLODER
                          Member
                          • Jul 2007
                          • 1136

                          #27
                          Re: 1.2 Patch Bunnyhopping Fix

                          Originally posted by YodaWizeJedi
                          That's true but the grenade might not be thrown when you hop.
                          yeah i've been wondering that aswell :\

                          Comment

                          • BigBadBob

                            #28
                            Re: 1.2 Patch Bunnyhopping Fix

                            Originally posted by Wargimp
                            No.
                            You will not be able to jump and toss anything.
                            what the f u c k is EA thinknig with this move? So when there is a teammate just out of range, you can't just jump and toss it at them?

                            What about mines? The best way not to get killed in the explosion is to jump and toss them.

                            See, people can't live a game that's fairly enjoyable for all, they have to complain about minor crap and get the whole game noobified.

                            I miss the days of DC, where if you were new and didn't know much about the game, you died a lot. Now, they seem to want to make it easier for the retards, but the experienced players take it up the a s s.

                            Comment

                            • LoganX

                              #29
                              Re: 1.2 Patch Bunnyhopping Fix

                              Originally posted by BigBadBob
                              what the f u c k is EA thinknig with this move? So when there is a teammate just out of range, you can't just jump and toss it at them?

                              What about mines? The best way not to get killed in the explosion is to jump and toss them.

                              See, people can't live a game that's fairly enjoyable for all, they have to complain about minor crap and get the whole game noobified.

                              I miss the days of DC, where if you were new and didn't know much about the game, you died a lot. Now, they seem to want to make it easier for the retards, but the experienced players take it up the a s s.
                              NONE of those things are realistic.
                              As I have said before...Despite the fact that this is a game, BF2 (any BF really) is meant to be "realistic". It was absolutely not meant to fall into the same gameplay type as Quake and CS. It is a realistic tactical shooter. NOT a jump-around-and-see-who-can-kill-the-most-people-in-1-shot.

                              to a certain extent I blame the stat system. Although I do enjoy the concept it has attracted all the Point/Score whores out there who will do anything so their name is on top. The real BF community generally despises this kind of gameplay so when we see people running around playing "Grenade launcher God" Jumping around like Cricket on the freeway, prone spamming so he doesn't get hit but still has great aim...HELL YEA we're gonna complain. This is not BF style of gameplay. Those of you who have abused it can either deal and adapt tot he changes or go away...you won't be missed.

                              Comment

                              • BigBadBob

                                #30
                                Re: 1.2 Patch Bunnyhopping Fix

                                where did you get the idea BF2 was meant to be realistic? DICE themselves said many times, it's meant to be more arcade than sim.

                                But my main complaint is, they seem to be breaking more than they are fixing. They still haven't fixed the big problems.

                                The red tag bug, not having a key to leave squad, or a key combo to join a specific squad #. All they seem to care about is fixing the minor things that people have adapted to counter, but don't worry about the big problems.

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