1.2 Patch Bunnyhopping Fix

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  • YodaWizeJedi

    #1

    1.2 Patch Bunnyhopping Fix

    Will you still be able to jump to toss grenades, C4, medic bags, ammo bage, etc? I hope the bunnyhopping fix doesn't include this.
  • WarGimp

    #2
    Re: 1.2 Patch Bunnyhopping Fix

    No.
    You will not be able to jump and toss anything.

    Comment

    • YodaWizeJedi

      #3
      Re: 1.2 Patch Bunnyhopping Fix

      Originally posted by Wargimp
      No.
      You will not be able to jump and toss anything.
      LAME.

      Comment

      • imported_bigpappa
        Member
        • Oct 2006
        • 2159

        #4
        Re: 1.2 Patch Bunnyhopping Fix

        BF2 players are too creative, a new exploit or glitch will be found and used.

        Comment

        • Tysn

          #5
          Re: 1.2 Patch Bunnyhopping Fix

          As long as the gun-lowering effect when jumping is the same as when sprinting, you'll probably be able to still jump-toss grenades. That is because unlike c4 and medic/ammo bags, you click before you jump when throwing grenades. You can already sprint-toss grenades anyway.

          Besides, they only specifically mentioned c4 as being abused by jump-tossing, they never said anything bad about doing it with grenades. Unless they specifically mention grenades in the future I doubt you won't be able to after the patch.

          Comment

          • LoganX

            #6
            Re: 1.2 Patch Bunnyhopping Fix

            Originally posted by Tysn
            As long as the gun-lowering effect when jumping is the same as when sprinting, you'll probably be able to still jump-toss grenades. That is because unlike c4 and medic/ammo bags, you click before you jump when throwing grenades. You can already sprint-toss grenades anyway.
            Good point. You normally do "click' first before throwing a grenade.
            However if you do happen to try to thwor it after you just you won't be able to.
            Leading into this....
            Originally posted by Tysn
            Besides, they only specifically mentioned c4 as being abused by jump-tossing, they never said anything bad about doing it with grenades. Unless they specifically mention grenades in the future I doubt you won't be able to after the patch.
            They did actually mention it.
            I'ts in one of the interviews (Don't remember which one).

            Comment

            • Jesse

              #7
              Re: 1.2 Patch Bunnyhopping Fix

              Originally posted by bigpappa
              BF2 players are too creative, a new exploit or glitch will be found and used.
              I'm hoping for being able to run around hitting G as spec ops so I never die from C4. I can't wait to do that and see how many people complain.

              Comment

              • sarb

                #8
                Re: 1.2 Patch Bunnyhopping Fix

                Originally posted by Jesse
                I'm hoping for being able to run around hitting G as spec ops so I never die from C4. I can't wait to do that and see how many people complain.
                on that same note, i hope i can pick up the C4 i put down before dying. i hate laying down C4, dying, respwaning, and its still there and i cant detonate it....so maybe i can pick it back up before it disapears.

                Comment

                • LoganX

                  #9
                  Re: 1.2 Patch Bunnyhopping Fix

                  Originally posted by sarb
                  on that same note, i hope i can pick up the C4 i put down before dying. i hate laying down C4, dying, respwaning, and its still there and i cant detonate it....so maybe i can pick it back up before it disappears.
                  You can detonate it if you pick up your original it that's laying there. If you can get to it in time.
                  The C4 that you laid down will dissappear as soon as your kit expires.

                  Comment

                  • AFEDslayer

                    #10
                    Re: 1.2 Patch Bunnyhopping Fix

                    ill miss not being able to jump throw nades extra far- but i think this is for the better.

                    Comment

                    • WarGimp

                      #11
                      Re: 1.2 Patch Bunnyhopping Fix

                      Hmm... interesting.
                      Anyone else notice that the Bunnyhopping and DD "fixes" have been removed from the patch list?

                      • Server search filters now work properly

                      • All mines (Claymore, Anti-vehicle, C4) can now be picked up by the same class that dropped it by using the “G” key.

                      • Mines can no longer be destroyed with other explosives

                      • Flash bang effect radius decreased

                      • Added unlocks for Sniper and AT kits

                      • Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.

                      • Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.

                      • Fixed a bug whereby non-xpack mods cannot use xpack shaders.

                      • Fixed bug in TV guided missiles of Havoc helicopter

                      • Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased

                      • APC Update – “Chinese and MEC APCs can now shoot through penetrable materials”. This fix was a miscommunication to the patch team. Chinese and MEC APC’s have been reverted and the LAV25 now no longer shoots through penetrable materials.

                      • Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).

                      • Performance gain found in static mesh rendering.

                      • Detonation radius from grenade launcher explosions has been reduced.

                      • Grenade launcher projectiles now have a minimum time before arming.
                      I don't see the "you can no longer jump an fire" note there anymore.

                      Comment

                      • thoob

                        #12
                        Re: 1.2 Patch Bunnyhopping Fix

                        Originally posted by EA Forums
                        As with the first list, this second list includes confirmed fixes only:
                        Then the second list is shown. There is 2 lists. This one being the second and the bunny hopping issue was stated in the first list.

                        Comment

                        • Odedge
                          Member
                          • Sep 2007
                          • 285

                          #13
                          Re: 1.2 Patch Bunnyhopping Fix

                          Originally posted by Wargimp
                          Hmm... interesting.
                          Anyone else notice that the Bunnyhopping and DD "fixes" have been removed from the patch list?


                          I don't see the "you can no longer jump an fire" note there anymore.
                          I think everything they mentioned in the first list will be in the patch because...

                          Originally posted by EAUK_Protagonist
                          As with the first list, this second list includes confirmed fixes only:
                          Each list is confirmed fixes, though of course there could be few more.

                          Comment

                          • WarGimp

                            #14
                            Re: 1.2 Patch Bunnyhopping Fix

                            Whoops!
                            Hehe, my bad.

                            Drugs are bad, hmkay?
                            :p

                            Comment

                            • BIFF EXPLODER
                              Member
                              • Jul 2007
                              • 1136

                              #15
                              Re: 1.2 Patch Bunnyhopping Fix

                              u can still throw grenades i think, remember how u use them? u start taking out the trigger before u jump, if u take out the trigger of the grenade and then jump, i suppose it still works.

                              anyone with me on this one?

                              Comment

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