Will you still be able to jump to toss grenades, C4, medic bags, ammo bage, etc? I hope the bunnyhopping fix doesn't include this.
1.2 Patch Bunnyhopping Fix
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Re: 1.2 Patch Bunnyhopping Fix
BF2 players are too creative, a new exploit or glitch will be found and used.Comment
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Re: 1.2 Patch Bunnyhopping Fix
As long as the gun-lowering effect when jumping is the same as when sprinting, you'll probably be able to still jump-toss grenades. That is because unlike c4 and medic/ammo bags, you click before you jump when throwing grenades. You can already sprint-toss grenades anyway.
Besides, they only specifically mentioned c4 as being abused by jump-tossing, they never said anything bad about doing it with grenades. Unless they specifically mention grenades in the future I doubt you won't be able to after the patch.Comment
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Re: 1.2 Patch Bunnyhopping Fix
Good point. You normally do "click' first before throwing a grenade.Originally posted by TysnAs long as the gun-lowering effect when jumping is the same as when sprinting, you'll probably be able to still jump-toss grenades. That is because unlike c4 and medic/ammo bags, you click before you jump when throwing grenades. You can already sprint-toss grenades anyway.
However if you do happen to try to thwor it after you just you won't be able to.
Leading into this....
They did actually mention it.Originally posted by TysnBesides, they only specifically mentioned c4 as being abused by jump-tossing, they never said anything bad about doing it with grenades. Unless they specifically mention grenades in the future I doubt you won't be able to after the patch.
I'ts in one of the interviews (Don't remember which one).Comment
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Re: 1.2 Patch Bunnyhopping Fix
I'm hoping for being able to run around hitting G as spec ops so I never die from C4. I can't wait to do that and see how many people complain.Originally posted by bigpappaBF2 players are too creative, a new exploit or glitch will be found and used.Comment
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Re: 1.2 Patch Bunnyhopping Fix
on that same note, i hope i can pick up the C4 i put down before dying. i hate laying down C4, dying, respwaning, and its still there and i cant detonate it....so maybe i can pick it back up before it disapears.Originally posted by JesseI'm hoping for being able to run around hitting G as spec ops so I never die from C4. I can't wait to do that and see how many people complain.Comment
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Re: 1.2 Patch Bunnyhopping Fix
You can detonate it if you pick up your original it that's laying there. If you can get to it in time.Originally posted by sarbon that same note, i hope i can pick up the C4 i put down before dying. i hate laying down C4, dying, respwaning, and its still there and i cant detonate it....so maybe i can pick it back up before it disappears.
The C4 that you laid down will dissappear as soon as your kit expires.Comment
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Re: 1.2 Patch Bunnyhopping Fix
Hmm... interesting.
Anyone else notice that the Bunnyhopping and DD "fixes" have been removed from the patch list?
I don't see the "you can no longer jump an fire" note there anymore.• Server search filters now work properly
• All mines (Claymore, Anti-vehicle, C4) can now be picked up by the same class that dropped it by using the “G” key.
• Mines can no longer be destroyed with other explosives
• Flash bang effect radius decreased
• Added unlocks for Sniper and AT kits
• Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
• Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
• Fixed a bug whereby non-xpack mods cannot use xpack shaders.
• Fixed bug in TV guided missiles of Havoc helicopter
• Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
• APC Update – “Chinese and MEC APCs can now shoot through penetrable materials”. This fix was a miscommunication to the patch team. Chinese and MEC APC’s have been reverted and the LAV25 now no longer shoots through penetrable materials.
• Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
• Performance gain found in static mesh rendering.
• Detonation radius from grenade launcher explosions has been reduced.
• Grenade launcher projectiles now have a minimum time before arming.Comment
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Re: 1.2 Patch Bunnyhopping Fix
I think everything they mentioned in the first list will be in the patch because...Originally posted by WargimpHmm... interesting.
Anyone else notice that the Bunnyhopping and DD "fixes" have been removed from the patch list?
I don't see the "you can no longer jump an fire" note there anymore.
Each list is confirmed fixes, though of course there could be few more.Originally posted by EAUK_ProtagonistAs with the first list, this second list includes confirmed fixes only:Comment
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Re: 1.2 Patch Bunnyhopping Fix
u can still throw grenades i think, remember how u use them? u start taking out the trigger before u jump, if u take out the trigger of the grenade and then jump, i suppose it still works.
anyone with me on this one?Comment
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