Grenade Launcher for Booster Pack/Patch
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Bram_TokerTags: None -
WarGimp
Re: Grenade Launcher for Booster Pack/Patch
While the minimum time before arming rocks, I don't get why they also reduced the splash damage.
The explosion radius is already very small. It's not problematic. Especially with the other fix (the proper fix) in place. Now that you'll actually have to place your shots, the radius could afford to be bigger!
Ideally, I'd like to see the GL damage start of with tight core damage in a very tight radius, then a larger fragmentation radius that does less damage over a broader area.
IE, maybe about a 2 foot kill radius (150 damage), and an 6 foot damage zone. Outside of 3 feet it wouldn't do more than 50 damage and fall off from there.
This way it would be funtional in both it's intended rolls... area saturation (spam) and ant-light-armour (jeep killer).
*all numbers are aproximations and open to ajustment. -
Bram_Toker
Re: Grenade Launcher for Booster Pack/Patch
I can't wait for the first time someone launches 40MM at your feet and all they hear is a THUD, or if the DEV's could add an new animation with a un-detonated round fizzling at their feet.
I agree as well, the blast radius was never a problem for me either, but in a perfect world...everyone would be happy with this game AND Canadian
**EDITED**
Meant to say that I agree with your blast raduis dimesions...but never found it to be a serious problem..Comment
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Re: Grenade Launcher for Booster Pack/Patch
I love the idea of minimum arming range for grenades of GL.
What i don't follow is the tweaking of the primary weapons of numerous classes and G3 etc..
I haven't heard much talk about these needing to be tweaked on any forum.. so please enlighten me if u think you know why they do this?!?
I got one idea about the tweaking of G3 : maybe it's part of the "make assault rifles with GL's less desirable".
I hate excessive "noobtubing" but...
on the other hand, since the G36E and the other Medic weapons are pretty darn good, why would anyone choose assault class over the medic class, which has "unlimited health", if the assault didn,t even have the GL ??? Because of the smoke grenade ??
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The_Misfit
Re: Grenade Launcher for Booster Pack/Patch
bring on the distance, I hope all the crying threads over GL deaths will end - cause I'll certainly keep killing with it....as long as the distance doesnt go to something over 10m I'll still be able to take out troops en masse' :)
Curious to see the effects on the blast radius, never seen thta to be a big issue. Hell, if they were going to mess with blast radius', give the damn AT weapons more - something over the 1' radius they have now :)Comment
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Re: Grenade Launcher for Booster Pack/Patch
I don't exactly get the point?! What does it matter where it is on their list as long as it is in the patch :/Originally posted by Bram_TokerI don't understand why EA put these 2 critical pieces of info at the BOTTOM or their update at:
http://www.ea.com/official/battlefie...yupdate_011106Comment
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Kattspya
Re: Grenade Launcher for Booster Pack/Patch
How about a five yard kill zone and five yards extra of heavily wounded zone?Originally posted by WargimpWhile the minimum time before arming rocks, I don't get why they also reduced the splash damage.
The explosion radius is already very small. It's not problematic. Especially with the other fix (the proper fix) in place. Now that you'll actually have to place your shots, the radius could afford to be bigger!
Ideally, I'd like to see the GL damage start of with tight core damage in a very tight radius, then a larger fragmentation radius that does less damage over a broader area.
IE, maybe about a 2 foot kill radius (150 damage), and an 6 foot damage zone. Outside of 3 feet it wouldn't do more than 50 damage and fall off from there.
This way it would be funtional in both it's intended rolls... area saturation (spam) and ant-light-armour (jeep killer).
*all numbers are aproximations and open to ajustment.
I like realismComment
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Ruhanga
Re: Grenade Launcher for Booster Pack/Patch
Great, Devs suck in balancing. From über to worthless. THX DICE!!!11Comment
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Blades
Re: Grenade Launcher for Booster Pack/Patch
Isn't it only 28 damage points per infantry?Originally posted by WargimpWhile the minimum time before arming rocks, I don't get why they also reduced the splash damage.
The explosion radius is already very small. It's not problematic. Especially with the other fix (the proper fix) in place. Now that you'll actually have to place your shots, the radius could afford to be bigger!
Ideally, I'd like to see the GL damage start of with tight core damage in a very tight radius, then a larger fragmentation radius that does less damage over a broader area.
IE, maybe about a 2 foot kill radius (150 damage), and an 6 foot damage zone. Outside of 3 feet it wouldn't do more than 50 damage and fall off from there.
This way it would be funtional in both it's intended rolls... area saturation (spam) and ant-light-armour (jeep killer).
*all numbers are aproximations and open to ajustment.Comment
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Re: Grenade Launcher for Booster Pack/Patch
i went to karkand today and asked a few ppl what they would do for a living when they removed their ability to shoot the GL at short range.... HAHAHAHAHAH those guys were ****ed like hell :rofl:Comment
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JohnnyBigGuns
Re: Grenade Launcher for Booster Pack/Patch
I love the idea of minimum arming range for grenades of GL.You guys do realize they are not changing the arming distance right?bring on the distance, I hope all the crying threads over GL deaths will end - cause I'll certainly keep killing with it....as long as the distance doesnt go to something over 10m I'll still be able to take out troops en masse'
Here, read it again, more closely:
Detonation radius from grenade launcher explosions has been reduced.
Grenade launcher projectiles now have a minimum time before arming.Comment
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rombaft
Re: Grenade Launcher for Booster Pack/Patch
the spash damage had to be decreased, now when noob tuber runs around with the thing, they don't have to im, killing with it is way to easyComment
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Re: Grenade Launcher for Booster Pack/Patch
the minimum time should be 4 hours and 7 seconds.... ahahahah cant wait to start mocking those skilless bastards when they shoot the GL and nothing happens and i start running after them with the shotgun while they run crying and yelling for mercy.Comment
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iflabs
Re: Grenade Launcher for Booster Pack/Patch
That's the point. If you don't keep the grenade long enough in the air, it won't detonate on impact. Minimum time = arming distance.Originally posted by JohnnyBigGunsYou guys do realize they are not changing the arming distance right?
Here, read it again, more closely:
Detonation radius from grenade launcher explosions has been reduced.
Grenade launcher projectiles now have a minimum time before arming.Comment
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=[WOW]=Sisko
Re: Grenade Launcher for Booster Pack/Patch
with less splash damage means more skill needed to kill, as before hand u just aim at the ground or wall hes next to.....
so it will finally be a nade launcher rather then a noob tube!!!! YAYComment
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