Grenade Launcher for Booster Pack/Patch

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  • Bram_Toker

    #1

    Grenade Launcher for Booster Pack/Patch

    I don't understand why EA put these 2 critical pieces of info at the BOTTOM or their update at:



    Detonation radius from grenade launcher explosions has been reduced.
    Grenade launcher projectiles now have a minimum time before arming.

    This should be in bold and in blinking muticolor text.
  • WarGimp

    #2
    Re: Grenade Launcher for Booster Pack/Patch

    While the minimum time before arming rocks, I don't get why they also reduced the splash damage.

    The explosion radius is already very small. It's not problematic. Especially with the other fix (the proper fix) in place. Now that you'll actually have to place your shots, the radius could afford to be bigger!

    Ideally, I'd like to see the GL damage start of with tight core damage in a very tight radius, then a larger fragmentation radius that does less damage over a broader area.

    IE, maybe about a 2 foot kill radius (150 damage), and an 6 foot damage zone. Outside of 3 feet it wouldn't do more than 50 damage and fall off from there.

    This way it would be funtional in both it's intended rolls... area saturation (spam) and ant-light-armour (jeep killer).

    *all numbers are aproximations and open to ajustment.

    Comment

    • Bram_Toker

      #3
      Re: Grenade Launcher for Booster Pack/Patch

      I can't wait for the first time someone launches 40MM at your feet and all they hear is a THUD, or if the DEV's could add an new animation with a un-detonated round fizzling at their feet.

      I agree as well, the blast radius was never a problem for me either, but in a perfect world...everyone would be happy with this game AND Canadian

      **EDITED**

      Meant to say that I agree with your blast raduis dimesions...but never found it to be a serious problem..

      Comment

      • NoseKi||s
        Member
        • Jul 2006
        • 481

        #4
        Re: Grenade Launcher for Booster Pack/Patch

        I love the idea of minimum arming range for grenades of GL.

        What i don't follow is the tweaking of the primary weapons of numerous classes and G3 etc..

        I haven't heard much talk about these needing to be tweaked on any forum.. so please enlighten me if u think you know why they do this?!?

        I got one idea about the tweaking of G3 : maybe it's part of the "make assault rifles with GL's less desirable".

        I hate excessive "noobtubing" but...
        on the other hand, since the G36E and the other Medic weapons are pretty darn good, why would anyone choose assault class over the medic class, which has "unlimited health", if the assault didn,t even have the GL ??? Because of the smoke grenade ??

        Comment

        • The_Misfit

          #5
          Re: Grenade Launcher for Booster Pack/Patch

          bring on the distance, I hope all the crying threads over GL deaths will end - cause I'll certainly keep killing with it....as long as the distance doesnt go to something over 10m I'll still be able to take out troops en masse' :)

          Curious to see the effects on the blast radius, never seen thta to be a big issue. Hell, if they were going to mess with blast radius', give the damn AT weapons more - something over the 1' radius they have now :)

          Comment

          • NoseKi||s
            Member
            • Jul 2006
            • 481

            #6
            Re: Grenade Launcher for Booster Pack/Patch

            Originally posted by Bram_Toker
            I don't understand why EA put these 2 critical pieces of info at the BOTTOM or their update at:

            http://www.ea.com/official/battlefie...yupdate_011106
            I don't exactly get the point?! What does it matter where it is on their list as long as it is in the patch :/

            Comment

            • Kattspya

              #7
              Re: Grenade Launcher for Booster Pack/Patch

              Originally posted by Wargimp
              While the minimum time before arming rocks, I don't get why they also reduced the splash damage.

              The explosion radius is already very small. It's not problematic. Especially with the other fix (the proper fix) in place. Now that you'll actually have to place your shots, the radius could afford to be bigger!

              Ideally, I'd like to see the GL damage start of with tight core damage in a very tight radius, then a larger fragmentation radius that does less damage over a broader area.

              IE, maybe about a 2 foot kill radius (150 damage), and an 6 foot damage zone. Outside of 3 feet it wouldn't do more than 50 damage and fall off from there.

              This way it would be funtional in both it's intended rolls... area saturation (spam) and ant-light-armour (jeep killer).

              *all numbers are aproximations and open to ajustment.
              How about a five yard kill zone and five yards extra of heavily wounded zone?

              I like realism

              Comment

              • Ruhanga

                #8
                Re: Grenade Launcher for Booster Pack/Patch

                Great, Devs suck in balancing. From über to worthless. THX DICE!!!11

                Comment

                • Blades

                  #9
                  Re: Grenade Launcher for Booster Pack/Patch

                  Originally posted by Wargimp
                  While the minimum time before arming rocks, I don't get why they also reduced the splash damage.

                  The explosion radius is already very small. It's not problematic. Especially with the other fix (the proper fix) in place. Now that you'll actually have to place your shots, the radius could afford to be bigger!

                  Ideally, I'd like to see the GL damage start of with tight core damage in a very tight radius, then a larger fragmentation radius that does less damage over a broader area.

                  IE, maybe about a 2 foot kill radius (150 damage), and an 6 foot damage zone. Outside of 3 feet it wouldn't do more than 50 damage and fall off from there.

                  This way it would be funtional in both it's intended rolls... area saturation (spam) and ant-light-armour (jeep killer).

                  *all numbers are aproximations and open to ajustment.
                  Isn't it only 28 damage points per infantry?

                  Comment

                  • BIFF EXPLODER
                    Member
                    • Jul 2007
                    • 1136

                    #10
                    Re: Grenade Launcher for Booster Pack/Patch

                    i went to karkand today and asked a few ppl what they would do for a living when they removed their ability to shoot the GL at short range.... HAHAHAHAHAH those guys were ****ed like hell :rofl:

                    Comment

                    • JohnnyBigGuns

                      #11
                      Re: Grenade Launcher for Booster Pack/Patch

                      I love the idea of minimum arming range for grenades of GL.
                      bring on the distance, I hope all the crying threads over GL deaths will end - cause I'll certainly keep killing with it....as long as the distance doesnt go to something over 10m I'll still be able to take out troops en masse'
                      You guys do realize they are not changing the arming distance right?

                      Here, read it again, more closely:

                      Detonation radius from grenade launcher explosions has been reduced.
                      Grenade launcher projectiles now have a minimum time before arming.

                      Comment

                      • rombaft

                        #12
                        Re: Grenade Launcher for Booster Pack/Patch

                        the spash damage had to be decreased, now when noob tuber runs around with the thing, they don't have to im, killing with it is way to easy

                        Comment

                        • BIFF EXPLODER
                          Member
                          • Jul 2007
                          • 1136

                          #13
                          Re: Grenade Launcher for Booster Pack/Patch

                          the minimum time should be 4 hours and 7 seconds.... ahahahah cant wait to start mocking those skilless bastards when they shoot the GL and nothing happens and i start running after them with the shotgun while they run crying and yelling for mercy.

                          Comment

                          • iflabs

                            #14
                            Re: Grenade Launcher for Booster Pack/Patch

                            Originally posted by JohnnyBigGuns
                            You guys do realize they are not changing the arming distance right?

                            Here, read it again, more closely:

                            Detonation radius from grenade launcher explosions has been reduced.
                            Grenade launcher projectiles now have a minimum time before arming.
                            That's the point. If you don't keep the grenade long enough in the air, it won't detonate on impact. Minimum time = arming distance.

                            Comment

                            • =[WOW]=Sisko

                              #15
                              Re: Grenade Launcher for Booster Pack/Patch

                              with less splash damage means more skill needed to kill, as before hand u just aim at the ground or wall hes next to.....

                              so it will finally be a nade launcher rather then a noob tube!!!! YAY

                              Comment

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