Round Tickets

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  • =AWOL=Lunchbox

    #1

    Round Tickets

    Can someone who really knows ,explain the tickets and how they work,
    I am a First Sgt.with over 375 hrs,most of which are as commander ,so Im not a noob.I know they reduce with every kill,thats not my question,I really am trying to understand the bleed. Example : we were playing Dragon Valley,I was commander of the U.S. (32 player map),we had every flag (including thier main)except for the wood yard,The kills on each team were about the same.Why were we not getting a ticket bleed ? Does it have to do with our uncappable main ?

    Thanks,
    =AWOL=Lunchbox
  • Razzia.be

    #2
    Re: Round Tickets

    that's a good question mate, i was wondering about the same thing

    i think you lose 1 ticket each time some is definitely dead (when he respawns) about the ticket bleed i dont know, i guess the ticket loss i multiplied when you have less flags

    Comment

    • imported_bingobones

      #3
      Re: Round Tickets

      ticket bleed?? by the sounds of it - ur opponents tickets should be dcreasing quite fast? wierd imo

      Comment

      • imported_Squared

        #4
        Re: Round Tickets

        How you get a ticket bleed going is explained on the loading screen

        For Conquest assault maps, you need to hold all the enemy flags, whereas for the conquest head on maps you need to hold over half the control points

        Comment

        • =AWOL=Lunchbox

          #5
          Re: Round Tickets

          For Conquest assault maps, you need to hold all the enemy flags, whereas for the conquest head on maps you need to hold over half the control points


          AS I stated, we had ALL the flags but 1 and were still not getting the bleed

          Comment

          • ptegan
            Member
            • Jul 2006
            • 2666

            #6
            Re: Round Tickets

            Ticket bleed is triggered by controlling more than half of the flags on the map.

            There are 3 Gameplay modes :

            Conquest: Head-On : Control over half spawn points = bleed.

            Conquest: Double Assault : No Uncappable Base - Control more than half = bleed

            Conquest: Assault : One team has almost all the flags and then other only one. You need to control all of the contestable flags in order to force the bleed.

            Comment

            • Talus
              Member
              • Oct 2006
              • 6854

              #7
              Re: Round Tickets

              I thought I explained this about a week ago..doesn't anybody use the SEARCH function anymore?

              EDIt: Yup...right here:
              Akses VIRUS88 sebagai agen Slot88 resmi dan terpercaya 2026 dengan game gacor terbaru, proses praktis, promo harian menarik, serta layanan online 24 jam.


              Maybe we're far too quick to reply and it's actually FASTER to post and get a reply than it is to search

              Comment

              • Sir. Shpox

                #8
                Re: Round Tickets

                That was a Conquest Assault map. Most severs use this map esp. On Karkand because otherwise rounds end too quick. Also you lose a ticket for teamkills/any situation where any soldier on the map dies.

                Comment

                • ptegan
                  Member
                  • Jul 2006
                  • 2666

                  #9
                  Re: Round Tickets

                  Talus, we all know that the search on this forum leaves a little to be desired :)

                  You have to do a Google site searchj to find anything.


                  Comment

                  • Talus
                    Member
                    • Oct 2006
                    • 6854

                    #10
                    Re: Round Tickets

                    Actually..I think they've done something recently to the search function here. It actually works.

                    A few weeks ago, you couldn't find anything though...

                    Comment

                    • <AWOL>Manoe

                      #11
                      Re: Round Tickets

                      Still makes ZERO sense because according to the rules and what happened on the server there should have been a bleed going. There was not.

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