Re: My team running over my mines then punish me....
Ammo don't grow on trees, you know :P Or perhaps keep the punish-option available if a tank/apc hits a friendly mine. And while we're at it, this only applies if the mine haven't been idle for 10 sec.
I still think it's better to remove it.
Originally posted by Wargimp
I still think it's better to remove it.
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