Eight (8) little things that'll never get fixed.

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  • GSG9xSNIPER

    #16
    Re: Eight (8) little things that'll never get fixed.

    12. USS ESSEX missles have too short of a range and don't hit squat, like a bottle rocket.

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    • GSG9xSNIPER

      #17
      Re: Eight (8) little things that'll never get fixed.

      12. USS ESSEX missles have accuracy and range of a bottle rocket.

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      • WarGimp

        #18
        Re: Eight (8) little things that'll never get fixed.

        Originally posted by ||ass||variable
        1. Mini-map automatically resizes without player input
        1. They mentioned this as being something they need to look into. I suspect the issue is caused by the code they added to attempt to remember what your zoom settings were last time you were in a particular vehicle. Likely it's a background interface issue
        2. Zooming in with sniper rifle will occasionally result in being immediately zoomed back out
        Whenever I've seen this, it could have been easliy atribbuted to lag.
      • Players frequently have to chosoe a spawn point and click "Done" 2-3 times before they're able to successfully spawn
      No idea what causes this. I doubt Dice does either
    • After death, the Kit/Squad spawn screen will automatically shut itself if a player's status goes from Critically Wounded to Killed - this is especially obnoxious when it interrupts trying to change kits, squads, or choosing a new spawn point
    • General interface design is obviously not Dice's strong suite. There's SO many annoying issues with all aspects of their interfaces. Nothing new either. It's been chronic since '42.
    • The bomber's guided missiles will frequently track and hit targets that are near the one that's actually locked
    • I think you may have just tripped over a general issue related to poor AA tracking as well. It seems that what's displayed as being locked and what's actually being locked are not the same! This accounts for all those friendly fire incedents.
    • Jumping in the narrow space between a vehicle and a building will result in death, even if the vehicle is empty and stationary
    • Physics issue. Very hard to deal with. Yup, this is likely to stay around permanantly. Also happens sometimes by getting "pinched" while standing on a vehicle.
    • Most idle animations for weapons move the weapon up and left, conveniently blocking almost half of the player's field of view
    • Meh, what are ya gonna do? Don't be idle! :p
    • Some weapons occasionally have to be reloaded twice - for no reason
    • Haven't seen this. I have had to *apparently* reload weapons twice if I switched out our entered a vehicle and interupted the reload cycle near the end. This is a good thing tho. If it wasn't handled this way, there would be all sorts of weapons switching exploits.

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      • Punisher18

        #19
        Re: Eight (8) little things that'll never get fixed.

        wow. just some more stuff to try and complain about, you saying this will just get many other people saying it even though some of it is the users fault. yeah some of those are annoying but some are just little things. the "done" thing.... dont press done press your enter key and your set. i could say things about all of the but i can see gimp has already said about everything i was going to say.LOL
        One thing i will say is who cares if the idle animations make the weapon get in your line of view, you shouldnt be trying to shoot someone when your idle(wtf? lol when your idle your usually afk) and besides as soon as you move your animation stops. Man people just keep finding little things to complain about.My opinion is that this game is awesome for the technology we have right now, so much improvement compared to older games where all you could really do is point and click or just move left up right and down.

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        • Blak_Phoenix

          #20
          Re: Eight (8) little things that'll never get fixed.

          Damn Wargimp.. u have long posts.. but their good

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          • Grafisk

            #21
            Re: Eight (8) little things that'll never get fixed.

            Something that'll never be fixed are the hitbox-bugs. Like when you shoot someone, it comes dust from him, but no hit (often happens when you shoot someone in the head or "succeed" to stab him), that also applies for TV-guided missiles always going through choppers (mainly) and sometimes vehicles.

            They've been in the game since BF2 came and hasn't even been mentioned by DICE, at least not what I can recall.

            And gaaaaaaaaaaaaaaaaaawwwwwwddd I can't belive how many times I've missed a frag or got killed because the sniper zooms out right after you've zoomed in, or that you have to crawl another 10 sec in your deathhole because you have to reload the sam mag a second time, just to find the opposing team has finally reached you.

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            • WarGimp

              #22
              Re: Eight (8) little things that'll never get fixed.

              Originally posted by Blak_Pheonix_MB
              Damn Wargimp.. u have long posts.. but their good
              Thanks.
              I try to be a useful forum whore.

              I've got a communication fetish too. I like being able to yap off about stuff in a way that's clear and meaningful.

              Sometimes I don't quite get there tho.
              :p

              Comment

              • coldmist
                Member
                • Apr 2005
                • 183

                #23
                Re: Eight (8) little things that'll never get fixed.

                I had a free 2-week trial to WoW a month or so ago, and I played with a friend (who started a new character at the same time). For 2 weeks, I never once thought, hmmm I push this button and nothing happens. Or, I wish this screen did something else. or Why did I miss this guy when it showed my projectile hitting him. Or, I cast a spell, and it casts again immediately. etc. And another, the load time. I was in and playing WoW in 30 seconds. It takes 30 seconds just to get past the "Logging into account..." screen!

                I come back to BF2 and think, this interface sucks! The lag (and its induced bugs) sucks! Ohhh, the bugs!!!

                I heartily vote for #3! (Clicking 'Done' over and over to get in)

                The minimap zoom thing is usually triggered (I've found) by being in a machine gun (fixed or in a vehicle) and bringing up the camo rose (to spot a jet, for example) always causes it to kick out to least zoom, even if it was in middle or most zoom before. Bug. This is of course different than the "different zooms for different vehicles", but it was introduced at the exact same patch!

                In reply to the "guided missile is really locked on a different target" answer posted by someone else, I've watched the guided missile many times go straight to the designated target (say a tank) and about 40 feet away from the target/ground veer off and hit an AA placement 20 feet away. I usually gets a kill, but it was really 'locked' on the AA, then why was it flying straight at the tank for 95% of the flight? I'll have to try the "hold down the lmb while in flight" suggestion.

                Comment

                • coldmist
                  Member
                  • Apr 2005
                  • 183

                  #24
                  Re: Eight (8) little things that'll never get fixed.

                  One more: If you are AT and a buggy is coming straight at you, you have a 2% chance of hitting it with a missile. 2%!!!!!

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                  • JarEme

                    #25
                    Re: Eight (8) little things that'll never get fixed.

                    They'll never balance the MEC AA vehicle.

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                    • coldmist
                      Member
                      • Apr 2005
                      • 183

                      #26
                      Re: Eight (8) little things that'll never get fixed.

                      Another one: If the map is a 16-player size, and do a scan, it will still scan the 64-player area, so you don't see the scan start for 3-4 seconds, and it doesn't start the reload until 3-4 seconds after you see it leave the screen.

                      also, if you kick out of the commander screen while the scan is going, and come back in, it is cleared. It doesn't finish the scan!!!!!!!

                      Another one: If you die, and try to make a new squad with a custom name, it will time out just as you finish typing the name it and you leave the squad screen and go to the map view (or some other view). If you are typing text into the custom squad screen, don't change the screen on me!!!!! And then, it forgets what you have already typed, and you have to type the name again!

                      Comment

                      • 7zerO3

                        #27
                        Re: Eight (8) little things that'll never get fixed.

                        Originally posted by sarb
                        when you first start playing the game and they have the little in game tutorial tips, it tells you that the first time you use the anti tank. :|:
                        I never paid any real attention to whatever it was saying,
                        any of the 5 times I've had to endure listening to it all like I'd just installed the ****ing thing.
                        Which is #11 The "Tutorial" repeats sometimes.

                        Comment

                        • WarGimp

                          #28
                          Re: Eight (8) little things that'll never get fixed.

                          Originally posted by 7zerO3
                          I never paid any real attention to whatever it was saying.
                          And there in lays your problem.
                          Not paying attention then not knowing WTF is going on is a chronic problem these days. Not just in games. Too many people do this in life too.

                          Comment

                          • DemonOfhatred

                            #29
                            Re: Eight (8) little things that'll never get fixed.

                            Originally posted by ||ass||variable
                            1. Mini-map automatically resizes without player input
                            2. Zooming in with sniper rifle will occasionally result in being immediately zoomed back out
                            3. Players frequently have to chosoe a spawn point and click "Done" 2-3 times before they're able to successfully spawn
                            4. After death, the Kit/Squad spawn screen will automatically shut itself if a player's status goes from Critically Wounded to Killed - this is especially obnoxious when it interrupts trying to change kits, squads, or choosing a new spawn point
                            5. The bomber's guided missiles will frequently track and hit targets that are near the one that's actually locked
                            6. Jumping in the narrow space between a vehicle and a building will result in death, even if the vehicle is empty and stationary
                            7. Most idle animations for weapons move the weapon up and left, conveniently blocking almost half of the player's field of view
                            8. Some weapons occasionally have to be reloaded twice - for no reason
                            I've had #8 happen to my weapon 2-4 times on one reload.

                            Another thing they will probably will never fix is AT rockets going straight through a tank/apc/transport.

                            Comment

                            • vbl

                              #30
                              Re: Eight (8) little things that'll never get fixed.

                              Originally posted by punisher18
                              who cares if the idle animations make the weapon get in your line of view, you shouldnt be trying to shoot someone when your idle(wtf? lol when your idle your usually afk) and besides as soon as you move your animation stops.
                              By idle I mean not moving - often when playing defense (you'd know if you ever did it) a player won't move for some time. Moving the mouse, incidentally, doesn't cancel the idle animation either. It's a pain because if I'm watching a certain field of fire, my gun will take up half of my screen. Stupid and lame.

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