In order to get a few medals, I need to get Veteran Sniper.
This is significant because, prior to last night, I had logged only 2 hours as a Sniper. Compared to the average 60 hours playing each of the 6 other kits, my sniper time is all but nonexistent.
I realize that I could just play as a Sniper and fly a helicopter the entire time, but that's almost less fun than forcing myself to learn to play Sniper as a Sniper. Almost.
Here're my initial impressions:
Equipment
Gameplay
Respond with your own experiences, comments, or any tips that you think will help me out.
This is significant because, prior to last night, I had logged only 2 hours as a Sniper. Compared to the average 60 hours playing each of the 6 other kits, my sniper time is all but nonexistent.
I realize that I could just play as a Sniper and fly a helicopter the entire time, but that's almost less fun than forcing myself to learn to play Sniper as a Sniper. Almost.
Here're my initial impressions:
Equipment
- M24 is wonderful. This is not a revelation for most, but it's worth repeating; it's accurate, powerful and predictable. Settle time is reasonable, scope is nice.
- Chinese sniper rifle (whatever it is) sucks. This is also not a revelation for most, and it's not worth discussing further.
- SVD is a so-so middle ground, but I rarely land headshots and I might as well be using a carbine if it's going to take 3 bullets to kill someone.
- M95 is heavy and "awkward". Settle time is much higher than M24, but at least I can land one-shot kills with it. Very loud.
- I <3 claymores. It's a shame that Snipers only get 2, because they're simply magical as long as your teammates don't try to lick them.
Gameplay
- I found myself getting campy a lot, confirming my earlier impressions that snipers aren't really "encouraged" to capture flags. Defense is do-able as long as there's no armor.
- Speaking of defense, I had a pretty amazing run defending the first flag at Karkand last night. Between the claymores, pistol and grenades, the Sniper is very well equipped to do up-close, dirty combat against most enemies - I bagged 6 kills before I got overwhelmed and the CP fell.
- The biggest drawback to playing the Sam Fisher Sniper (sneaky, pistoly, knifey) is longevity. Only 2 claymores and only 1 workable CQC firearm mean that it doesn't take long for an oncoming onslaught of enemies to outpace the claymores and the pistol's clip. Big difference from playing Spec Ops or Assault, where each can sustain upwards of 10+ kills over a much longer period of time.
- I actually did do some sniping, but results were inconsistent, particularly over long distances where I fiddled with bullet drop adjustments. Sometimes repeated behavior yielded different results, and some targets just couldn't be hit no matter how hard I tried (I traded 2 clips with an enemy on Zatar and neither of us could hit the other - and we were both sitting still).
- Sniper isn't a bad kit, but I still maintain that other kits (Medic, Spec Ops) can do the exact same work (infantry suppression over distances) just as effectively and be more flexible in other roles. I'd love to see the Sniper evolve into a sneakier, lightweight CQC type, but that's not going to happen.
- Any scout-like role that the Sniper could play is pretty well trumped by the Commander's toys, which are far more powerful.
- The Sniper's camo suit is ri-goddamn-diculous on maps like Karkand. There's nothing like a big, fluffy, leafy, dark-green suit on a map full of medium tans and browns. Why the hell doesn't the guy get a different suit for different terrains?
Respond with your own experiences, comments, or any tips that you think will help me out.
) team, go to the far right edge of the map and follow the fence, there is an area, about half way down this fence where the Chinese and US have all out war ... for quite a while they duke it out here. If you look to your left, you should see an archway where there will ALWAYS be several of your team8s fighting like a maniac ... right infront of you there will be *usually* a box for cover and a team8 there ... here you wait for sum1 to enter the gap at the very end of the fence line for an enemy who tries to sneak "behind your lines"
all you have to do now is skooch over to your right like a foot and snipe down the right side of the fence, and they will a lot of times zigzag toward you ... its where i get creative with my c4 but a pistol works just fine
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