EDIT
This thread has been re-writtin!!
Hello everyone! The purpose of this thread is for all of you BF2'ers to read my, and others, opions on how EA and Dice are doing, and have done, with the BF franchise(Mainly BF2). Please do not bring flaming post in here, as this is soposed to be opions only. Please keep this thread friendly and clean, by all means! I will start off with two things. One is a new Gameplay mode I would like to see implemented in a patch, or maybe a MOD =). The second is somthing that I have a big problem with, that is already in the game. I hope that some modding teams can come here and get the most out of what the community would like to see.
Advance and Secure:
I assume that a few of you have moved from Joint Operations: Typhoon Rising, which was released two years ago by Novalogic, and supported up to 150 players per server, to Battlefield 2, like myself. For those of you that have, you may remember the main gameplay type from that game: Advance And Secure. For those of you that are unformiluar with this gameplay type, I will give you the breakdown.
AAS is basically like Conquest, which is obviously the gameplay type in BF42, BFV, and BF2. Infact, I think that is where the idea came from. There are a few diffrences, though, with this type. In AAS, you have spawn points, much like Conquest, but these spawn points are linked. Now, lets take a look at how the structure of Conquest works. You have multiple spawn points, all open for the oposing team to capture, in any order, at anytime. Now, that's all fine and dandy, but that can, and has, greatly impacted the teamplay aspect of the BF franchise, in my opinion. The way AAS works, is to capture point C, you must own point B. After you capture one point, you have to go to the next givin spawn. This keeps the battles in one area, and cuts down on the rambo aspect.
I would love to see this implemented in an official patch for BF2, but the liklyhood of that is slim to none. So possibly, any modding groups out there that would like to give it a go, do it. I think it would make for an awsome teamplay gametype, which Is what im all about.
Red Tags, Who Needs Em?!:
Before the game was released(actually, before the demo was released) I remember being in a 600 man TS that was being run by TBF2...and there, questions were popping up about this and that not being realistic...and the admins, and the folks with the most info, kept stressing that EA was shooting at Arcade gameplay....so yes, I relise this. But, am I not alone when I say that the red tags on mouse-over are not just retarded? I will refer back to Joint Operations when I discuss this matter.....in JO, you actually had camo...that, well consealed you in the surrounding foilage....Okay, so another might say that "Hey U3t, this isn't jungle warfare, its desert mostly!". Well, EA could of made this great game even better by adding in some camo that worked....becouse, may I add that it really sucks when your sniping in a near foilage area, WITH A GUILY SUIT ON, and yet you stick out like a sore thumb...and if the blind miss that, then they will surely see the cute little red tag....
This thread is mainly about the +'s and -'s that BF2 has...and I would really like to see you all's views on my opions, and jott'n down your own.
I thank you all for your time and hope you understand that this thread revolves around opion...please do not flame me for these things =),
U3T
This thread has been re-writtin!!
Hello everyone! The purpose of this thread is for all of you BF2'ers to read my, and others, opions on how EA and Dice are doing, and have done, with the BF franchise(Mainly BF2). Please do not bring flaming post in here, as this is soposed to be opions only. Please keep this thread friendly and clean, by all means! I will start off with two things. One is a new Gameplay mode I would like to see implemented in a patch, or maybe a MOD =). The second is somthing that I have a big problem with, that is already in the game. I hope that some modding teams can come here and get the most out of what the community would like to see.
Advance and Secure:
I assume that a few of you have moved from Joint Operations: Typhoon Rising, which was released two years ago by Novalogic, and supported up to 150 players per server, to Battlefield 2, like myself. For those of you that have, you may remember the main gameplay type from that game: Advance And Secure. For those of you that are unformiluar with this gameplay type, I will give you the breakdown.
AAS is basically like Conquest, which is obviously the gameplay type in BF42, BFV, and BF2. Infact, I think that is where the idea came from. There are a few diffrences, though, with this type. In AAS, you have spawn points, much like Conquest, but these spawn points are linked. Now, lets take a look at how the structure of Conquest works. You have multiple spawn points, all open for the oposing team to capture, in any order, at anytime. Now, that's all fine and dandy, but that can, and has, greatly impacted the teamplay aspect of the BF franchise, in my opinion. The way AAS works, is to capture point C, you must own point B. After you capture one point, you have to go to the next givin spawn. This keeps the battles in one area, and cuts down on the rambo aspect.
I would love to see this implemented in an official patch for BF2, but the liklyhood of that is slim to none. So possibly, any modding groups out there that would like to give it a go, do it. I think it would make for an awsome teamplay gametype, which Is what im all about.
Red Tags, Who Needs Em?!:
Before the game was released(actually, before the demo was released) I remember being in a 600 man TS that was being run by TBF2...and there, questions were popping up about this and that not being realistic...and the admins, and the folks with the most info, kept stressing that EA was shooting at Arcade gameplay....so yes, I relise this. But, am I not alone when I say that the red tags on mouse-over are not just retarded? I will refer back to Joint Operations when I discuss this matter.....in JO, you actually had camo...that, well consealed you in the surrounding foilage....Okay, so another might say that "Hey U3t, this isn't jungle warfare, its desert mostly!". Well, EA could of made this great game even better by adding in some camo that worked....becouse, may I add that it really sucks when your sniping in a near foilage area, WITH A GUILY SUIT ON, and yet you stick out like a sore thumb...and if the blind miss that, then they will surely see the cute little red tag....
This thread is mainly about the +'s and -'s that BF2 has...and I would really like to see you all's views on my opions, and jott'n down your own.
I thank you all for your time and hope you understand that this thread revolves around opion...please do not flame me for these things =),
U3T
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