The way a commander earns his points is messed up and encourages the commander to drag out a battle without concentrating on wining. A commander should be rewarded more for a swift victory than a close call. The basic commander badge requires 40 com points which is hard to do on 32 man servers if your a good commander. Its sad that the commander system (ribbons/medals) reward poor commanders who cannot cope and fail to end the battle fast.
The way i see it, your In-game commander points should be related to the amount of tickets you have left when your enemy is defeated and than that should be added to your team's avg score.
As it is now, a commander who can end a game in 5 min at a ratio of say 200-0 is not rewarded as well as a commander sho sux and finishes at a ratio of 10-0
what do you guys think?
The way i see it, your In-game commander points should be related to the amount of tickets you have left when your enemy is defeated and than that should be added to your team's avg score.
As it is now, a commander who can end a game in 5 min at a ratio of say 200-0 is not rewarded as well as a commander sho sux and finishes at a ratio of 10-0
what do you guys think?

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