Looking at some of the demands of some BF2 badges, I am beginning to think that they promote poor play.
I know there are a lot of people out there who play with a primary goal to win different badges, medals, and ribbons. And, I think that's fair. Yes, it makes you play new classes you normally wouldn't play and try new tactics. I think that's great.
But...
All the badges that just require __ hours played in this class/vehicle driven/etc. only rewards you for time played. You could be the worst commander in the history of BF2, just flying around in your jet for 1000 hours, and you would still get the Expert Commander Badge. I do not think you should be rewarded just for a number of hours in a class.
Another example:
Look at my stats... I have flown a total of 34 SECONDS in a plane out of all the hundreds of hours I have played this game. Yes, 34 seconds. I hate planes. I hate flying them, I hate their blown up carcasses crushing me after I shoot them, I hate their bombs falling on my head. I hate everything about them. I don't fly them. But, if I want to get promoted to First Sergeant, I need a basic Aviator Badge. That means I need to get in some damn plane for 10 minutes and fly around on a map. Being that I have no skill in planes, I will serve my team no advantage whatsoever. In fact, there will probably be some ace pilot sitting on the carrier of Gulf of Oman waiting for a plane to respawn and I'm flying circles at 30,000 feet for 10 minutes. This, my friends, is not good game play.
So, while I like the awards systems, I think that the badges that are not awarded for IAR kills or global points/kills in a class do not necessarily promote good game play.
I'm sure the flaming will begin now now now...
I know there are a lot of people out there who play with a primary goal to win different badges, medals, and ribbons. And, I think that's fair. Yes, it makes you play new classes you normally wouldn't play and try new tactics. I think that's great.
But...
All the badges that just require __ hours played in this class/vehicle driven/etc. only rewards you for time played. You could be the worst commander in the history of BF2, just flying around in your jet for 1000 hours, and you would still get the Expert Commander Badge. I do not think you should be rewarded just for a number of hours in a class.
Another example:
Look at my stats... I have flown a total of 34 SECONDS in a plane out of all the hundreds of hours I have played this game. Yes, 34 seconds. I hate planes. I hate flying them, I hate their blown up carcasses crushing me after I shoot them, I hate their bombs falling on my head. I hate everything about them. I don't fly them. But, if I want to get promoted to First Sergeant, I need a basic Aviator Badge. That means I need to get in some damn plane for 10 minutes and fly around on a map. Being that I have no skill in planes, I will serve my team no advantage whatsoever. In fact, there will probably be some ace pilot sitting on the carrier of Gulf of Oman waiting for a plane to respawn and I'm flying circles at 30,000 feet for 10 minutes. This, my friends, is not good game play.
So, while I like the awards systems, I think that the badges that are not awarded for IAR kills or global points/kills in a class do not necessarily promote good game play.
I'm sure the flaming will begin now now now...
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