I hope DICE takes care of a problem called "squadhopping", which is very annoying in BF2 at the moment. If you have never played a clan match, you might not know what I mean. Please read carefully, then you'll understand:
Squadhopping means that everyone on the map plays as a squadleader. In a 8vs8 game, that's no problem, every team can have 8 squads (if not even more, I dunno). So in Clanwars there are 8 Squadleaders walking around. If someone dies, he has not only the usual flags and his spawnleader to spawn at - he can just leave his squad, and join ANY squad where he wants to spawn in that moment. Afterwards he leaves the squad again and creates his own squad again (so people can use him as a spawn point again).
It is pretty obvious that this is an exploit not intended by the developers. People who REALLY want to use the built-in VoIP system have a great disadvantage, because they rely on hierarchical communication, teamplay and real tactics, instead of bland squadhopping.
The squad system speeds up the game by a great amount. But this exploit is just too much. You don't really need to attack well coordinated. If you have trained to "squadhop", then your attack will last much longer than it ever could usually - the squadleader cannot really die, because everyone's a squad leader. This advantage will outweigh any clever attack schemes or any perimeter defense. The only way to stop an attack now is to kill ALL the attackers within 15 SECONDS! If only one of them survives - ALL the others will spawn again, using the last survivor (being a squadleader of course) as a spawn point. That's plain stupid.
Squadhopping means that everyone on the map plays as a squadleader. In a 8vs8 game, that's no problem, every team can have 8 squads (if not even more, I dunno). So in Clanwars there are 8 Squadleaders walking around. If someone dies, he has not only the usual flags and his spawnleader to spawn at - he can just leave his squad, and join ANY squad where he wants to spawn in that moment. Afterwards he leaves the squad again and creates his own squad again (so people can use him as a spawn point again).
It is pretty obvious that this is an exploit not intended by the developers. People who REALLY want to use the built-in VoIP system have a great disadvantage, because they rely on hierarchical communication, teamplay and real tactics, instead of bland squadhopping.
The squad system speeds up the game by a great amount. But this exploit is just too much. You don't really need to attack well coordinated. If you have trained to "squadhop", then your attack will last much longer than it ever could usually - the squadleader cannot really die, because everyone's a squad leader. This advantage will outweigh any clever attack schemes or any perimeter defense. The only way to stop an attack now is to kill ALL the attackers within 15 SECONDS! If only one of them survives - ALL the others will spawn again, using the last survivor (being a squadleader of course) as a spawn point. That's plain stupid.
Comment