Let me outline a premise, which I have thought long and hard about:
As a player, you have absolutely no right to criticize another a person's style of play. You have every right to criticize a flawed game, but not how someone chooses to play it.
If you choose to abstain from bunny-hoping, or any other tactic that's labeled "unrealistic", within a game engine that was never intended for "realism", then BRAVO!
But please, keep your self-righteous indignation to yourself.
There are three types of players within this community:
1. The first plays the game as is. They may complain about a certain tactic, or a certain imbalance, but largely this sort of player could care less. This is perhaps the category into which the greatest number of players falls.
2. The second chooses to criticize the game for its lack of realism, not only making the questionable assumption that Battlefield was intended to be realistic, but also assuming that reality is a viable premise from which to base game design!
A minority of these players goes on to criticize others for using tactics such as "dolphin-diving" - as if the PLAYER is to blame the the DEVELOPER'S inclusion of what EA themselves labels a "feature"!
As is evident in these boards, some denounce and persecute them with almost religious fervency. At times, one can only smile at the hilarity of it all!
Ironically, what these gamers fail to realize is that with every negative post and negative comment they do nothing but breed contempt where it should not exist.
Their frustration is caused no one but themselves, and they are ultimately just as detrimental to the community as the players they criticize.
You are the "purist", the "moral" player.
3. But there are a third sort of player, those such as myself, who approach the game with an amoral eye. The competition player does not handicap himself, because he knows his opponent will show him no such courtesy. These players work to gain a competitive edge within the game, and are willing to use any tactic to achieve it.
I challenge you to find one logical basis on which to tell ME how to play the game.
(No, "realism" and your personal enjoyment don't count.)
Because there is no premise besides the two above-mentioned fallacies, I'll start with a simple outline of why Battlefield 2, in its current form, necessitates the use of dolphin diving for competitive play.
1. Weak, inaccurate weapons make the grenade launcher, rocket launcher, and C4 Frisbee often better at eliminating infantry than a standard rifle. (I have a 2:1 KDR with the Assault Rifle, which is likely more than 80% of players on this board. Don't bother me telling me I have poor aim.)
It just so happens that all of the above mentioned weapons are even more deadly when combined with dolphin diving. Any competitive player knows this.
Additionally, the above-mentioned weapons allow a single player to eliminate multiple targets. Either as a primary or secondary solution. With only a rifle, it is often impossible to quickly eliminate two targets at range due to bullet deviation.
2. Weak, ineffective anti-tank weapons make dolphin-diving invaluable to the player who wishes to evade or engage armored vehicles.
3. Players who take the AT kit often receive no points for destroying vehicles, and are at a liability at close range. Dolphin-diving at close range is the only way to effectively kill another play with the sub-machine gun.
As you see, the flaws within the game necessitate dolphin-diving. Players do not use it to "grief" you, they use it because it is the most effective tactic available to them within the game engine. If rifles were more effective, or the hit-detection simply less spotty, resorting to other tactics wouldn’t be as essential.
I for one am looking forward to the patch, as I too would like to see a slower, more tactically oriented game. I hate infantry combat in its current state, as I find the most satisfying kills come from the use of my rifle’s iron-sights. But as long as my opponent is able to use these tactics, it would be moronic to handicap myself.
More importantly, no player has any right to tell me, or anyone else, what tactics I'm allowed to use.
And, yes, the top clans WILL still be TOP once the game is patched. They're the best not because they bunny-hop, but because they're willing to explore the game without the pretension of the "purists".
Judge the tactic; judge the game, but never the player. To do so can only be described as juvenile. It creates only contempt and resentment within what should be an enjoyable pastime.
I would then propose to the moderators of this forum that threads, which attack players for using legitimate tactics within the game engine, be instantly locked.
Proper threads should focus on the flaw within the game, with suggestions as to how to fix them.
Feel free to comment, but I ask you show the same respect that I've tried to. I'm prone to frustration just as much as next player.
As a player, you have absolutely no right to criticize another a person's style of play. You have every right to criticize a flawed game, but not how someone chooses to play it.
If you choose to abstain from bunny-hoping, or any other tactic that's labeled "unrealistic", within a game engine that was never intended for "realism", then BRAVO!
But please, keep your self-righteous indignation to yourself.
There are three types of players within this community:
1. The first plays the game as is. They may complain about a certain tactic, or a certain imbalance, but largely this sort of player could care less. This is perhaps the category into which the greatest number of players falls.
2. The second chooses to criticize the game for its lack of realism, not only making the questionable assumption that Battlefield was intended to be realistic, but also assuming that reality is a viable premise from which to base game design!
A minority of these players goes on to criticize others for using tactics such as "dolphin-diving" - as if the PLAYER is to blame the the DEVELOPER'S inclusion of what EA themselves labels a "feature"!
As is evident in these boards, some denounce and persecute them with almost religious fervency. At times, one can only smile at the hilarity of it all!
Ironically, what these gamers fail to realize is that with every negative post and negative comment they do nothing but breed contempt where it should not exist.
Their frustration is caused no one but themselves, and they are ultimately just as detrimental to the community as the players they criticize.
You are the "purist", the "moral" player.
3. But there are a third sort of player, those such as myself, who approach the game with an amoral eye. The competition player does not handicap himself, because he knows his opponent will show him no such courtesy. These players work to gain a competitive edge within the game, and are willing to use any tactic to achieve it.
I challenge you to find one logical basis on which to tell ME how to play the game.
(No, "realism" and your personal enjoyment don't count.)
Because there is no premise besides the two above-mentioned fallacies, I'll start with a simple outline of why Battlefield 2, in its current form, necessitates the use of dolphin diving for competitive play.
1. Weak, inaccurate weapons make the grenade launcher, rocket launcher, and C4 Frisbee often better at eliminating infantry than a standard rifle. (I have a 2:1 KDR with the Assault Rifle, which is likely more than 80% of players on this board. Don't bother me telling me I have poor aim.)
It just so happens that all of the above mentioned weapons are even more deadly when combined with dolphin diving. Any competitive player knows this.
Additionally, the above-mentioned weapons allow a single player to eliminate multiple targets. Either as a primary or secondary solution. With only a rifle, it is often impossible to quickly eliminate two targets at range due to bullet deviation.
2. Weak, ineffective anti-tank weapons make dolphin-diving invaluable to the player who wishes to evade or engage armored vehicles.
3. Players who take the AT kit often receive no points for destroying vehicles, and are at a liability at close range. Dolphin-diving at close range is the only way to effectively kill another play with the sub-machine gun.
As you see, the flaws within the game necessitate dolphin-diving. Players do not use it to "grief" you, they use it because it is the most effective tactic available to them within the game engine. If rifles were more effective, or the hit-detection simply less spotty, resorting to other tactics wouldn’t be as essential.
I for one am looking forward to the patch, as I too would like to see a slower, more tactically oriented game. I hate infantry combat in its current state, as I find the most satisfying kills come from the use of my rifle’s iron-sights. But as long as my opponent is able to use these tactics, it would be moronic to handicap myself.
More importantly, no player has any right to tell me, or anyone else, what tactics I'm allowed to use.
And, yes, the top clans WILL still be TOP once the game is patched. They're the best not because they bunny-hop, but because they're willing to explore the game without the pretension of the "purists".
Judge the tactic; judge the game, but never the player. To do so can only be described as juvenile. It creates only contempt and resentment within what should be an enjoyable pastime.
I would then propose to the moderators of this forum that threads, which attack players for using legitimate tactics within the game engine, be instantly locked.
Proper threads should focus on the flaw within the game, with suggestions as to how to fix them.
Feel free to comment, but I ask you show the same respect that I've tried to. I'm prone to frustration just as much as next player.
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