Ok...I did a complete PC reformat and re-install of BF2 along with an upgrade to 2 GB of PC3200 and an X-Fi XtremeMusic sound card.
Sure, SF maps don't perform as well as vanilla maps there is a HUGE lag differential as soon as I step into the pilot seat of an attack chopper in SF maps. Nothing else..JUST the pilot seat of an attack chopper. The MOMENT I switch into that seat...HUGE difference.
I mean, it's so bad that I cannot line up a target for myself, much less for a copilot.
My FPS are still high though... (i.e. 30+)
As soon as I switch to the co-pilot seat, the world is as completely smooth as if I were on the ground. I mean smooth-as-glass smooth. If I switch BACK to the pilot seat, it's a world of lag again.
This does NOT happen in vanilla BF2. It ONLY happens in the attack chopper in SF...day or night maps. No difference.
I was wondering if anybody else out there was also experiencing this problem (I know there are at least a few of us) so that we can either: figure out a way to fix it, or at least get some exposure so that DICE can fix it.
Maybe somebody can mod a SF map and replace the Hind with, say, a Cobra and see if the problem persists, etc.
Specs:
A64 3000+
Asus A8V Deluxe
2 GB PC3200 @ 400MHz
XFX GeForce 6800 GT
X-Fi XtremeMusic
Sure, SF maps don't perform as well as vanilla maps there is a HUGE lag differential as soon as I step into the pilot seat of an attack chopper in SF maps. Nothing else..JUST the pilot seat of an attack chopper. The MOMENT I switch into that seat...HUGE difference.
I mean, it's so bad that I cannot line up a target for myself, much less for a copilot.
My FPS are still high though... (i.e. 30+)
As soon as I switch to the co-pilot seat, the world is as completely smooth as if I were on the ground. I mean smooth-as-glass smooth. If I switch BACK to the pilot seat, it's a world of lag again.
This does NOT happen in vanilla BF2. It ONLY happens in the attack chopper in SF...day or night maps. No difference.
I was wondering if anybody else out there was also experiencing this problem (I know there are at least a few of us) so that we can either: figure out a way to fix it, or at least get some exposure so that DICE can fix it.
Maybe somebody can mod a SF map and replace the Hind with, say, a Cobra and see if the problem persists, etc.
Specs:
A64 3000+
Asus A8V Deluxe
2 GB PC3200 @ 400MHz
XFX GeForce 6800 GT
X-Fi XtremeMusic

Comment