1. First thing about AA is stealth. If enemy doesn't know where are you, he's pretty screwed.
2. If plane flies down to you, it's the easy kill
3. Choppers: get lock on, wait for flares, shoot.
4. Planes: Don't shoot missile immediately. Usually it's already a reflex for pilots to take left/right turn and switch to rear view. If you do shoot, you reveal your position. If you are sitting in manpad, you won't reload fast enough before plane is back to kill you. It's all about timing.
5. Don't lock on everything on sight. That annoying sound warns pilot that there is easy kill somewhere around. Lock on only when it's needed. Not before.
6. If rocket loses their target, it searches for new one. So make sure that no friendly flying units are behind your target.
US ESSEX and mobile AA specific.
1. Cannon is pretty underestimated. 1 sec of it's fire on plane and it's down. The main problem is that people fire at that red square which is wrong. Bullets don't travel immediately. When they arrive at that red square position, the plane is already gone. So aim ahead.
2. If you are in US ESSEX - you have sh*tload of missiles. Use them, you have infinite ammo. Atleast on will hit.
3. Zatar Wetlands is absolutely fantastic map for AA. You lock on to oil rigs, missiles goes trough fire, looks for next target and hits almost immediately. The pilot doesn't have enough time to react.
Basically plane is same AA, which can fly.
Our main targets:
Flying coffin #1: Blackhawk.
also known as 'flare generator'. Due its slow speed you can fire atleast 4 missiles before it even comes close to you. With right timing, you will need only 2 missiles.
Flying coffin #2: Attack chopper.
The only problem is gunner. Be sure to hit when chopper is far from you or they don't see you
Flying coffin #3: Bombers (especially F-15)
Slow speed, but pretty deadly in good pilots hands
BTW. Oh and I agree to this idead that AT class should have 1 AA rocket. That makes AA more powerful because enemy doesn't know where you are.
2. If plane flies down to you, it's the easy kill
3. Choppers: get lock on, wait for flares, shoot.
4. Planes: Don't shoot missile immediately. Usually it's already a reflex for pilots to take left/right turn and switch to rear view. If you do shoot, you reveal your position. If you are sitting in manpad, you won't reload fast enough before plane is back to kill you. It's all about timing.
5. Don't lock on everything on sight. That annoying sound warns pilot that there is easy kill somewhere around. Lock on only when it's needed. Not before.
6. If rocket loses their target, it searches for new one. So make sure that no friendly flying units are behind your target.
US ESSEX and mobile AA specific.
1. Cannon is pretty underestimated. 1 sec of it's fire on plane and it's down. The main problem is that people fire at that red square which is wrong. Bullets don't travel immediately. When they arrive at that red square position, the plane is already gone. So aim ahead.
2. If you are in US ESSEX - you have sh*tload of missiles. Use them, you have infinite ammo. Atleast on will hit.
3. Zatar Wetlands is absolutely fantastic map for AA. You lock on to oil rigs, missiles goes trough fire, looks for next target and hits almost immediately. The pilot doesn't have enough time to react.
Basically plane is same AA, which can fly.
Our main targets:
Flying coffin #1: Blackhawk.
also known as 'flare generator'. Due its slow speed you can fire atleast 4 missiles before it even comes close to you. With right timing, you will need only 2 missiles.
Flying coffin #2: Attack chopper.
The only problem is gunner. Be sure to hit when chopper is far from you or they don't see you
Flying coffin #3: Bombers (especially F-15)
Slow speed, but pretty deadly in good pilots hands
BTW. Oh and I agree to this idead that AT class should have 1 AA rocket. That makes AA more powerful because enemy doesn't know where you are.
Comment