best weapons for classes/team

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  • Shask

    #16
    Re: best weapons for classes/team

    I just unlocked the medic upgrade, L85A1 or w/e, and to be honest, it sucks ass.. Is there something im doing wrong? Seems the only way to get kills with it is using single shot mode and attempting to snipe people. I went back to the old gun and it just seems much better.

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    • MG42Madness

      #17
      Re: best weapons for classes/team

      Special Forces: M4/SCAR-L. I know they're not the best, but to me, they have the most personality. That's what I like in a gun.

      Assault- M16A2/M203. Again, The M16 has a lot of personality for me. I love the little 3-round burst on it. I've tried all of the unlocks, yet, they don't suit it for me. Though, the SCAR-H is a fun little gun.

      Support- SAW M249/MG36. I love the SAW's fast, utterly brutal RPM. It's also real fun to use for me, and I prefer it much more over the more cumbersome PKM. However, the MG36 is also a nifty little gun, and the 3-round burst on it is always a good thing for me.

      Medic- M16A2/L85. Again, I just love the M16, however I've always been a fan of the L85 in real life, so, in the game I love it just as much. The G36E just isn't for me. It is a VERY good gun, but it just doesn't suit me.

      Sniper- M24/SVD. The M24 is the King of Rifle's in BF2, and perhaps my favorite weapon in the game. Though, the SVD is always a fun little gun to use. Nothing like having an Assault hopper charging at you, simply to get wasted point-blank by 3 rounds from the SVD.

      Engineer- I have felt no reason to unlock any other weapons for the Engineer class, even though it is one of my most played classes. I simply love all of the standard weapons equally.

      If anyone notices, I play mostly for my own personal taste, not for what the gun can actually do. It's about fun, not about being statistically superior to the other guy.

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      • Nagaria

        #18
        Re: best weapons for classes/team

        i like the SVD best, it suits me very well, the M24 second and last any other rifles

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        • jdrou
          Member
          • Jul 2006
          • 1860

          #19
          Re: best weapons for classes/team

          I'll pretty much go along with the OP here except:

          The RPK-74 is possibly better than PKM; has PKM accuracy but higher damage per sec. (though not up to the SAW/Type95 in that respect). As MEC I always use RPK, China PKM, USA SAW or PKM depending on the map (I don't have SF but the MG36 doesn't seem anything special based on its stats).

          I prefer the auto/semi-auto shotguns over the pumps. I always seem to die before I can get that second shot out with a pump gun.

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          • AlphaNut

            #20
            Re: best weapons for classes/team

            PKM is great to tear apart boats, jeeps, hummvees, helis, and all other light armored vehicles. I get the best results from drawing little cirlcles around my targets with the crosshairs while shooting 5-10 shot bursts.
            MG36 is great for karkand. Just lay down when facing one or two enemy squads, keep your finger on the trigger and gun away. Spray'n'pray becomes a whole new meaning when using the MG36. I got my highest kill streak that way - luv them long time without any lube

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            • imported_Killa4live

              #21
              Re: best weapons for classes/team

              Special Ops : SCAR-L
              Sniper : M24
              Assault : F2000
              Support : MG36
              Medic : G36E
              Engineer : M3A1
              Anti-Tank : DOA-12

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              • Fox808

                #22
                Re: best weapons for classes/team

                Special Ops : SCAR-L - Accurate, but the trick is that you must shoot man a few times before he goes down...
                Sniper : M24 - Most accurate weapon in game, i love it, 1shot -1kill, even if you missed and shot the guy in the body you can take pistol out and take him doen after 1-2 shots.
                Assault : F2000 - Granade launcher makes this weapon very good, but G3 makes big damage, i never know whats better :)
                Support : MG36 - definetly MG36, it takes less damage than PKM but its very accurate.
                Medic : G36E - What can i say, for me its the best weapon in game, very very accurate, takes average damage.
                Engineer : I'm not playing as a eng so i can't tell.
                Anti-Tank : DAO-12 - Very good weapon for short distances, takes good damage, must have upgrade for AT, MP5 just sucks.

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                • triumph

                  #23
                  Re: best weapons for classes/team

                  I feel that all of the SF weapons except the mp 9(or 7, can't recall) basicaly make a joke out of the vanillia BF2 weapons cept the ak47 and 101. Overall i feel that the shotguns just aren't that great for the toys the engineer has and the mp5 is almost useless unless.
                  Basicaly i'll take Fox808s list and replace the m24 with the SVD (i wub it) and insert the jackhammer.

                  *prays that EA will increase the power on some of the default weapons to be somewhat more effective vs unlocks*

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                  • dirtylarryuk

                    #24
                    Re: best weapons for classes/team

                    Medic : G36E - What can i say, for me its the best weapon in game, very very accurate, takes average damage.
                    Yes, all other guns are fun but moot now to me, the G36E in 3 round burst is DEADLY, at close range it takes out anyone and anything, Barring armour. At Med range IT'S TOTALLY ACCURATE and almost always kills on the second burst!!!!!!

                    At long range single shot is as good to me as the SVD or PKM or G36C!!! I've been owning snipers all week with it.

                    To use it don't LAY DOWN, just stand still fire wait 1/2 a second and fire again, if you move you miss. But to most of ther people I have killed with it utter surprise, the thing is DEADLY accurate even at range.

                    Those three bullets hit almost exactly where you aimed them IF you don't move. You also DON'T need to ZOOM AIM. Even at longe range if your cross hair "Flashes" your locked, pull the trigger wait and do it again. To the people your shooting at complete amazement at leasts 4 bullets will hit out of the six and most of the time 5 or six will and they are dead or horribly wounded and forced to retreat.

                    The three round burst is quite stealthy you can often get behind a group and take 2 or 3 of them before they even know what hit them. Poeple often asume someone is trying to pistol them and ignore the threat.

                    Stand still take your aim {no need to zoom aim, place the cross hairs on their HEAD area!} and GO FOR THE HEAD, if you have decent FPS you will be horrified how this gun makes a mess of people.

                    In essence, this is the ONE SHOT KILL GUN. The three round burst used by a good player can place 2-3 rounds to your head in just one burst. At close/med and to my utter horror LONG range. The M16 {med/assualt} just can't do this.

                    Watch as they go full auto and jump around and you fire once or twice standing still and they are dead, most of the time they havn't even hit you.

                    I can now killing dancing "noob tubers" using this tatic about 90% of the time at all ranges. If your first round of 3 shots hit before they noob tube, it seems to totally muck up their accuracy and the noob tube sails miles away. You then finish with the second round of three before they can ever reload.

                    The tatical advantage of this gun is it's quite doesn't flash much and groups of enemies always seem to ignore it as a threat and go straight for you team mates firing on full auto, while you stand there mopping up zapping them in the head and they are going WTF!!!!

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