best weapons for classes/team

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  • Roger Smith
    Member
    • Aug 2006
    • 1390

    #1

    best weapons for classes/team

    here is a list of the best weapons for either team and specific use weapons. keep in mind that these decisions are based on the role of a specific class on a specifc team. for instance, spec ops needs to be a highly flexible class, based on their mission, so accuracy and low recoil become more important than other things. also the opposing forces (mec/pla) have to deal with the blackhawk, so damage%rof become more important for them (that is if anyone but me has enough sence to actually shoot at the blackhawk)

    -MEDIC
    AK-47/101=best for op force (clip size % damage per bullet)
    G36-E=best for us (accuracy=better than l85, damage=better than m16a2)
    -ASSAULT
    AK-47/101=best for op force (clip size % damage per bullet)
    F2000=best for us (clip size=better than g3, damage=better than m16a2, flashbangs)
    -ENGINIER
    M11-87/NOR982(pump)=best for point blank(good for hilly terrain and buildings)
    MP-7(smg)=best for close range(more flexible than shotguns)
    -ANTI TANK
    DAO-12=AT SMGs suck
    -SNIPER
    SVD/Type88=medium range sniping
    M24=long range sniping
    M95=mec m24/anti aircraft cockpit (picking guys out of cockpits)
    -SPEC OPS
    G36C=balance (best accuracy/damage ratio, scarl is less accurate, thus not flexible enough for the spec ops role)
    -MACHINE GUN
    M249=short range, high rof, high capacity (good for close combat)
    PKM=anti unarmoured vehicle/helicopter
    MG36=mec m249/med range, low recoil, low heat (good general purpose machinegun)
  • EvilP
    Member
    • Oct 2005
    • 100

    #2
    Re: best weapons for classes/team

    I disagree on the sniper. Maybe it's just me but i find the SVD Druganov and Type 88 useless. They are horribly inaccurate as well as unreliable for damage, you also don't get a kill assist if you hit with just one shot. You'd be better off sniping with a G36C. On the other hand the M24 is godlike. It does massive damage and the aiming speed, crosshair and general accuracy is above the M95. I agree that the M95 is moderately good against armoured targets, but it is louder too. You don't often get a good shot at manned vehicles.

    As for AT SMGs the MEC Bizon is ok, same stats as the others, but the 15 extra rounds make a difference.

    I've tried using the PKM on vehicles myself, but the damage is pitiful unlike in BF1. Something like 100 rounds for a HMMVE? I'd love to see data proving the contrary however.

    Comment

    • Roger Smith
      Member
      • Aug 2006
      • 1390

      #3
      Re: best weapons for classes/team

      Originally posted by EvilP
      i find the SVD Druganov and Type 88 useless. They are horribly inaccurate as well as unreliable for damage, you also don't get a kill assist if you hit with just one shot.
      the semi auto snipers are better for anti helicopter detail than the bolt, because with bolt you have 5 shots per clip, and a rechainbering time for every shot. where as the semi auto ones have no rechainbering time, and 10 bullets a clip. so it turns out that you can deliver more damage to a helicopter with the semi autos 45 damage bullets than the bolts actions 95 damage. and as for not getting a kill assist if you hit with just one shot, since its not bolt, you can get way more than one shot off, and your goal shouldnt be to get the kill assist its to get the chopper out of the air.
      Originally posted by EvilP
      On the other hand the M24 is godlike. It does massive damage and the aiming speed, crosshair and general accuracy is above the M95. I agree that the M95 is moderately good against armoured targets, but it is louder too. You don't often get a good shot at manned vehicles.
      the m24 is indeed more acurate than the m95, but in my experience the m95 bullet travels straight longer before dropping off. also you cant shoot through cockpit glass with an m24 so i pefer the m95, but you have a point, the m24 is a great gun.
      Originally posted by EvilP
      As for AT SMGs the MEC Bizon is ok, same stats as the others, but the 15 extra rounds make a difference.
      all in all, neither at smgs or the dao have much range, and with 12 rounds of 12X8 shells in the chainber, not to mention top off reload system makes the dao far more potent than any smg, which have 19 damage.
      Originally posted by EvilP
      I've tried using the PKM on vehicles myself, but the damage is pitiful unlike in BF1. Something like 100 rounds for a HMMVE? I'd love to see data proving the contrary however.
      lol, what are you smoking, 450 rof, 45 dmg, i can kill humvees within 3 seconds of fire.

      Comment

      • [F.E.A.R]Cicada

        #4
        Re: best weapons for classes/team

        M24 rules all sniper wise

        Comment

        • Roger Smith
          Member
          • Aug 2006
          • 1390

          #5
          Re: best weapons for classes/team

          once again i wasnt disputing the m24s effectivness, i should have added it to the original list, its just that the m95 has more purpose than simply anti personal.

          Comment

          • CaptKot

            #6
            Re: best weapons for classes/team

            About the sniper rifles:

            m24 sniper rifle: noob weapon, deadly accurate but slow firing rate

            m95 : well lets say also a noob weapon for noobs who can't cope
            with the svd

            svd : pro weapon for advanced snipers because you can give out
            one header after another. Also works on short distance.
            the cool thing about that rifle is that people don't realise that
            they are being shot by a sniper if you don't hit the head.

            Comment

            • ConscriptVirus
              Member
              • Oct 2007
              • 6369

              #7
              Re: best weapons for classes/team

              yea...m24 is more accurate and guns arent good unless u can hit stuff with it...but i must say that the mec submachine gun for anti tank is beast..i always get a few kills everytiem i use it

              Comment

              • fate0521

                #8
                Re: best weapons for classes/team

                Originally posted by ConscriptVirus
                yea...m24 is more accurate and guns arent good unless u can hit stuff with it...but i must say that the mec submachine gun for anti tank is beast..i always get a few kills everytiem i use it
                yeah that smg is pretty beastly, but you only get 2 clips for it. so you blow thru 4 ppl then are kinda screwed if theres no support around

                Comment

                • Eddy01741

                  #9
                  Re: best weapons for classes/team

                  My choices:
                  Medic: cqc ak47, longer ranges, G36E
                  Assault: All of them are good for a purpose
                  SNiper: M95 or M24
                  Engy: cqc the jackhammer, chinese one, and the 11-87 own, for medium rang mp7
                  AT: DAO
                  spec ops: cqc/med SCAR-L, med/long G36C, overall G36C
                  Support: MG36 (more accurate than others).

                  Comment

                  • the_waffler

                    #10
                    Re: best weapons for classes/team

                    AssSalt- F2000 (good acc and recoil, plus you get flashbangs)

                    Med- tie between L85 (awesome scope) and G36E (burst fire + very accurate)

                    Antitank- Bizon (bigger clip)

                    Sniper- I just play as medic with L85 if I really want to snipe.

                    Engineer- MP7 (as previously stated, more flexable than a shotgun, and it makes an awesome sound.)

                    SpecOps- G36C, obviously.

                    Support- PKM (high damage and decent clip size)

                    Comment

                    • SQUiB

                      #11
                      Re: best weapons for classes/team

                      SPEC OPS: G36C
                      SNIPER: M24 - After the M-95 gets upgraded in the next patch it might be worth using.
                      ASSAULT: AK-47 - Extra damage, quicker reload for primary and GL over the AK-101
                      MEDIC: G36E - Best weapon unless you can't stand burst fire then it's the AK-101.
                      ANTI TANK: DAO 12 - The SMGs are useless and the DAO is the best shotgun in the game
                      SUPPORT & ENGINEER: Don't know, since I haven't used the unlocks

                      Comment

                      • RAF92_Warhawk

                        #12
                        Re: best weapons for classes/team

                        I find the m24 overall to be the best sniper rifle. Although I tend to get a lot of 1 hit kills with the m95, it also tends to miss for no reason. The m24 is extremely reliable and when used correctly, takes out the enemy before they had any idea what happened. When used correctly, the SVD and chinese rifle can also be pretty effective. I've seen a few guys that are almost unstoppable with them. I have yet to figure it out though...

                        Comment

                        • EvilP
                          Member
                          • Oct 2005
                          • 100

                          #13
                          Re: best weapons for classes/team

                          Is it just me or does the chinese rifle have the lowest zoom ever? I tried it yesterday and although the crosshair is cool I couldn't hit this guy because he was miniscule in my view and I wasn't shooting across the map as I do with the M24.

                          Any difference in the zoom ratios between the rifles?

                          Comment

                          • bam23

                            #14
                            Re: best weapons for classes/team

                            G36C > all your sniper rifles.

                            Comment

                            • pepper22

                              #15
                              Re: best weapons for classes/team

                              Originally posted by CaptKot
                              About the sniper rifles:

                              m24 sniper rifle: noob weapon, deadly accurate but slow firing rate

                              m95 : well lets say also a noob weapon for noobs who can't cope
                              with the svd

                              svd : pro weapon for advanced snipers because you can give out
                              one header after another. Also works on short distance.
                              the cool thing about that rifle is that people don't realise that
                              they are being shot by a sniper if you don't hit the head.
                              It's not the sniper rifle that matters in this game...it is the person using it. If you are good enough to be dealing 'one header after one header' then it really matters not what rifle you are using on short distances...but I will say the longer the range gets, 1 sniper with an SVD and one with an m24/95,skill being equal, the US troops are going to drill you a new eye socket everytime regardless of how advanced you think you may be, at long range you might as well use your pistol as it will hit just as often as the SVD.
                              I am not saying the SVD is useless, I have seen people do quite well with them, but almost always they are using it for short distance sniping in urban type areas...I have yet to see someone use the SVD with any effectiveness at long range~~

                              Comment

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