Mines

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  • Layzan

    #1

    Mines

    I like to know what people think about mines and the way the engineer gets punished if someone of the same team drives over them.

    Personally I don’t agree with this as It dose not matter where a person lays them, no matter how much thought is placed they are always held responsible for the death of another team mate.

    I’ve seen players regularly run over blatant mines paying no heed to the warnings shown upon there screen let alone when warned by the player that laid them.

    I don’t bother with them anymore which is a shame as they can come in really handy when used right.

    I saw one player run into them just because they where ****ed off about having to head back the way they came even though the mines where stopping the enemy from heading round the rear of our main spawn point.

    This happened three times…

    This fella was only in for five minutes and never saw how those few well placed mines where saving our bacon each time the enemy tried to flank or rear with armour.

    The engineer did not know if he should place anymore and soon enough we had armour tearing us from home base.

    No one needed to use that rout but still…

    I find it quite easy to spot friendly mines unless I’m in a fire fight or just not thinking and I find it a bit off that the person that laid them takes a major penalty for my lack of judgment let alone some guy that has a vendetta…

    What does anyone else think?
  • DeathFromAbove

    #2
    Re: Mines

    I think it's too much to read, just tell me what you want me to do.

    Comment

    • Copy_of_Blah

      #3
      Re: Mines

      Originally posted by AviationOrdnance
      I think it's too much to read, just tell me what you want me to do.
      You seem so sure of yourself. I expect you are an 'expert' in the exercise of properly placing mines so as to avoid all friendly encounter. You have said so yourself.
      So then, share this wisdom you have obtained through while playing BF2.

      Comment

      • JarEme

        #4
        Re: Mines

        I'm glad less and less engineers are dropping mines. They just get in the way.

        Comment

        • DeathFromAbove

          #5
          Re: Mines

          fine...You spot the tank, you get people from your squad to cover you, you go around the tank place mines on the tracks of the tank and run:)

          Comment

          • Copy_of_Blah

            #6
            Re: Mines

            You are joking....I hope. That's it!? Sheesh. You call me a nooblet?

            Comment

            • DeathFromAbove

              #7
              Re: Mines

              Originally posted by Copy_of_Blah
              You are joking....I hope. That's it! Sheesh. You call me a nooblet!?
              I'm not:|:When did I call you nooblet?

              Comment

              • Copy_of_Blah

                #8
                Re: Mines

                Akses VIRUS88 sebagai agen Slot88 resmi dan terpercaya 2026 dengan game gacor terbaru, proses praktis, promo harian menarik, serta layanan online 24 jam.


                In effect you act as if getting kills by placing mines ontop or/and if you're lucky by the tracks, compensates for the for the fact that you can't normally place mines the way they were truely intended. And since any asshat can run over your mine*, give you a tk (unjustifiably) and it's your fault, is deserved.


                *Doesn't matter how you place them. People still run over them on purpose. I've had people run me down, while standing ontop them, screeming mines; They still punished.

                Comment

                • rtgbs7k

                  #9
                  Re: Mines

                  I know of your frustration...

                  Mines can be blown up. People know that yet they dont do it but instead run them over. Logical? I think not! BF2 is full of idiots man, get over it and dont keep on giving them the option to TK you. If you do, they feel they got you to swallow like the bitch they think you are. ****ing idiots ey?

                  Comment

                  • WarGimp

                    #10
                    Re: Mines

                    I really think the mines need to be made into friend or foe weapons. As in the can tell the difference.

                    It might not be realistic, but it would solve a whole bunch 'o problems.

                    Hell, it ain't even that unrealistic! There's been a real push for IFF (Identify Friend or Foe) technology in the new generation of weapons development. I've even seen some plans for making infantry transponders.

                    Comment

                    • rtgbs7k

                      #11
                      Re: Mines

                      Originally posted by Wargimp
                      I really think the mines need to be made into friend or foe weapons. As in the can tell the difference.
                      Sorry, what did you say?
                      "As in the can tell the difference" - there are the skull and bones sign, aint that enough? Or whatchya' saying?

                      Comment

                      • fate0521

                        #12
                        Re: Mines

                        how about just give the driver a suicide and give him tk's for killing people in the vehicle, that would settle a lot of sh*t

                        Comment

                        • WarGimp

                          #13
                          Re: Mines

                          Originally posted by rtgbs7k
                          Sorry, what did you say?
                          "As in the can tell the difference" - there are the skull and bones sign, aint that enough? Or whatchya' saying?
                          Sorry, that was a rushed post...

                          I ment that mines could be tweeked to only blow when enemy vehicles pass over 'em. No-go-bang on friendlies.

                          This does change how they would be used in-game since you wouldn't have to be careful about placing them, but it would eliminate the TK issue once and for all.

                          What I said about IFF technology is that you could hypothosize that the mines are built to detect friendly transponders and not arm if there is one close by. It's a bit of a stretch, but it one of those cases where realism should mayhap take a backseat to gameplay.

                          If that was implemented, I'd also say leave 'em destroyable via 'nades 'n such. That would offset the bonus functionality in them letting friendlies pass.

                          Meh.

                          If I was being paid by Dice, I'd prolly look into it a little more. I'm not, so I'll just leave it as a possible solution.

                          Comment

                          • WarGimp

                            #14
                            Re: Mines

                            Originally posted by fate0521
                            how about just give the driver a suicide and give him tk's for killing people in the vehicle, that would settle a lot of sh*t
                            No it wouldn't.

                            Then you'd have griefers mining the crap outta ever vehicle in your own base.
                            *poof*
                            You've made a much bigger problem.

                            Gotta consiter all angles, ya know?

                            Comment

                            • SQUiB

                              #15
                              Re: Mines

                              For starters there is one big reason mines get accidentally run over by friendly vehicles. It is because once they have a red scull and crossbones over them they can be mistaken for C4. Two things can make this worse. Badly placed mines: if a mine is placed where the enemy is highly unlikely to hit it there is more of a tendency to assume it will be C4 especially when under pressure form enemies.
                              The other thing is using chase cams while driving: it means the scull and crossbones covers even more of the mine (cause of the zoomed out view)when you reach it making it even harder to identify. The chase camera also makes it more likely the scull and crossbones will be over the mine rather than above it because of the angle.

                              I quite like the idea of IFF mines. It sounded stupid at first but when Wargimp explained it in his second post it started to sound good. The only probelm I can see is that it might make the mines too good but the number of mines could easily be reduced (since 5 is a stupidly high number form a physically practical viewpoint anyway).

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