Mines

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  • BigBadBob

    #16
    Re: Mines

    I've gotten in the habit of destroying ANY mines I come across. No matter which team they belong to.

    Comment

    • WarGimp

      #17
      Re: Mines

      Originally posted by SQUiB_2154
      I quite like the idea of IFF mines. It sounded stupid at first but when Wargimp explained it in his second post it started to sound good. The only probelm I can see is that it might make the mines too good but the number of mines could easily be reduced (since 5 is a stupidly high number form a physically practical viewpoint anyway).
      Thank god I made sence the second time through.
      :p
      My head isn't in a good place tonight.
      (Avoid getting a flu-shot this season unless you are "high risk", folks. They SUCK this time 'round.)

      I don't think you'd really have to restrict the total number of active mines that could be laid if they had IFF on 'em. I think that being able to blow 'em up more than offsets the advantage.

      As things are now, yeah, even I've given up on using 'em. This after making a study on optimal placement stratagies that would maximize the chance of enemies hitting 'em and yet still not block routes for friendlies.

      Comment

      • ConscriptVirus
        Member
        • Oct 2007
        • 6369

        #18
        Re: Mines

        ive seen a lot more engineers lately...wats going on?

        Comment

        • PsychoSnowMan

          #19
          Re: Mines

          You know you can just hit alt to disable the 3D map icons and see whether it's a mine or C4 right?
          I think C4 is more effective anyway, bummer mines are useless except for offense but what are you going to do?

          Comment

          • TITAN126

            #20
            Re: Mines

            Originally posted by ConscriptVirus
            ive seen a lot more engineers lately...wats going on?
            I don't know about everyone else, but ever since I was able to unlock the Jackhammer and MP7 I've been playing engineer a lot more than I did before.

            Comment

            • Sir. Shpox

              #21
              Re: Mines

              My Opinion: Do not get punished if you run over team mines only.

              After that I probably might play engineer. Because of this rubbish punish, I didn't bother anything to do with engineer. Make the class more rewarding or it will stay like it is now.

              Comment

              • fate0521

                #22
                Re: Mines

                Originally posted by Wargimp
                No it wouldn't.

                Then you'd have griefers mining the crap outta ever vehicle in your own base.
                *poof*
                You've made a much bigger problem.

                Gotta consiter all angles, ya know?
                If you're not a vehicle whore it works out fine

                Comment

                • WarGimp

                  #23
                  Re: Mines

                  Originally posted by fate0521
                  If you're not a vehicle whore it works out fine
                  Oh god...

                  I really wonder about people sometimes.

                  Seriously, do you think that making such an increadibly stupid, self centered, and condisending remark as that to be valid in ANY way?

                  It numbskull crap like this that makes me think maybe players deserve the poorly designed releases they get.

                  In the future, before you make any kind of "suggestion" on that level kindly have your hand amputated. Do the world some good.

                  Comment

                  • Moke

                    #24
                    Re: Mines

                    Originally posted by TITAN126
                    I don't know about everyone else, but ever since I was able to unlock the ...... MP7 I've been playing engineer a lot more than I did before.
                    What he said....

                    The MP7 is great

                    Comment

                    • WarGimp

                      #25
                      Re: Mines

                      I actually accedently unlocked the MP7. Strange that no one seems to have reported the bug on the unlock screen that shows a little medic + for that gun.
                      I thought I was upgrading my medic kit.

                      Still haven't really use the MP7. I hope it's desent... but I've been too ticked ta use it.

                      Comment

                      • Alcorr

                        #26
                        Re: Mines

                        For starters there is one big reason mines get accidentally run over by friendly vehicles. It is because once they have a red scull and crossbones over them they can be mistaken for C4. Two things can make this worse. Badly placed mines: if a mine is placed where the enemy is highly unlikely to hit it there is more of a tendency to assume it will be C4 especially when under pressure form enemies.
                        The other thing is using chase cams while driving: it means the scull and crossbones covers even more of the mine (cause of the zoomed out view)when you reach it making it even harder to identify. The chase camera also makes it more likely the scull and crossbones will be over the mine rather than above it because of the angle.

                        I quite like the idea of IFF mines. It sounded stupid at first but when Wargimp explained it in his second post it started to sound good. The only probelm I can see is that it might make the mines too good but the number of mines could easily be reduced (since 5 is a stupidly high number form a physically practical viewpoint anyway).
                        Good post, and if mines were not tk weps (as in driver drives over mines and he dies but he can't punish) then you can see a bunch of idiots putting mines in your own base in front of vehicles...it would be worse than the current M95 shooting through the cokpit of the plane/chopper thing now...

                        Comment

                        • WarGimp

                          #27
                          Re: Mines

                          Thanks for seeing my point.
                          Nice ta know there's some of ya out there that really do think.

                          Comment

                          • Zombat

                            #28
                            Re: Mines

                            I wonder how many people know that engies can clear mine fields as well as place them?

                            Comment

                            • JonnyMacFred102
                              Member
                              • Aug 2005
                              • 1995

                              #29
                              Re: Mines

                              A lot of the time i dry by i cna't tell if the mines are actually C4 or not. So i take a chance... but usually it is C4.

                              Comment

                              • SQUiB

                                #30
                                Re: Mines

                                Originally posted by SQUiB_2154
                                scull.....scull.....scull.
                                What the hell was I on when I decided to spell skull like that 3 times!? How did no one notice?!

                                Back to business. I thought the mines might become too good simply because people could scatter them in 5 strategic locations. If multiple people did that you're team would be constantly at risk of hitting mines while the opposition wouldn't be. Eventually they would have virtually free reign of the ground based vehicles including the transports. Maybe it wouldn't play out like that but that is what I envisage happening.

                                Comment

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