I just noticed this problem today and I don't know what is causing it. Basically the sound is messed up. When artillery shoots, it emits this continuous echoing streaking-through-air sound from the moment it starts firing to the moment the last shell lands. To make make matters worse, I can hear the sound when I'm not even near artillery and it drowns out all other noise so it gets pretty annoying and distracting. I have all of my drivers updated, I believe. I updated my nforce motherboard drivers which included sound driver updates, etc. but I'm almost positive I wasn't having this problem after updating (which was a couple days ago). I just updated the audio drivers again just in case using a separate installer on the nvidia site but it didn't help. The only other thing I've changed was my sound settings in BF2. I had Hardware Mode and EAX on when I'd been using Software mode with EAX off, and I thought that was the problem but when I changed everything back to software it didn't help at all.
I tried attaching my DXDIAG info, but it was saying my file is too big and when I zipped it, it gave a page not found error. It's onboard sound on a Chaintech VNF3-250. The device name in dxdiag is "NVIDIA nforce Audio", driver name is nvapu.sys version 6.14.0462.0000 dated 4/13/2005. I'm running Win XP with an Athlon 64 3000 processor, 1 GB RAM, Radeon 9800 Pro graphics and I'm using BF2 w/o expansion and with the latest patch. I hope someone has a solution that will help.
I tried attaching my DXDIAG info, but it was saying my file is too big and when I zipped it, it gave a page not found error. It's onboard sound on a Chaintech VNF3-250. The device name in dxdiag is "NVIDIA nforce Audio", driver name is nvapu.sys version 6.14.0462.0000 dated 4/13/2005. I'm running Win XP with an Athlon 64 3000 processor, 1 GB RAM, Radeon 9800 Pro graphics and I'm using BF2 w/o expansion and with the latest patch. I hope someone has a solution that will help.
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