If you dare, the NOOB tube reveal

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  • JarEme

    #76
    Re: If you dare, the NOOB tube reveal

    The main problem with a minimum arming distance is that is completely imbalances the game, gives the users of Special Forces unlocks an advantage of their teammates, and violates the core intention of the kits. Why?

    Because the m16a2 isn't very good in CQC. With a minimum arming the distance, the USMC assault with have nothing but poor options when to comes to CQC. The single/triple shot of the m16a2 struggles against the AKs and other automatics wielded by opponents. With no superior CQC option, this change that makes assault as effective as a medic in infantry combat. That’s asinine and violates the intended roles for the kits. The only group that'll remain is those USMC players with the F2000, due to its fully automatic nature. This will compound cries that one needs Special Forces in order to remain competitive.

    As such, it's a bad idea to support a minimum arming distance. In attempting to solve a problem that doesn't exist, it creates new ones.

    Comment

    • jah_volunteer

      #77
      Re: If you dare, the NOOB tube reveal

      Originally posted by SaUrOn
      The splashdamage to the one shooting should be 2x bigger and for the enemy 2x smaller. That will balance it, and will also get rid of the shooting at feet bunnyhoppers.
      is this sauron the evil??

      rayzolight here

      Comment

      • vbl

        #78
        Re: If you dare, the NOOB tube reveal

        Originally posted by JarEme
        The main problem with a minimum arming distance is that is completely imbalances the game, gives the users of Special Forces unlocks an advantage of their teammates, and violates the core intention of the kits. Why?

        Because the m16a2 isn't very good in CQC. With a minimum arming the distance, the USMC assault with have nothing but poor options when to comes to CQC. The single/triple shot of the m16a2 struggles against the AKs and other automatics wielded by opponents. With no superior CQC option, this change that makes assault as effective as a medic in infantry combat. That’s asinine and violates the intended roles for the kits. The only group that'll remain is those USMC players with the F2000, due to its fully automatic nature. This will compound cries that one needs Special Forces in order to remain competitive.

        As such, it's a bad idea to support a minimum arming distance. In attempting to solve a problem that doesn't exist, it creates new ones.
        Wow, is that an awful analysis or what?

        Firstly, this has nothing to do with Special Forces. Any team can access the G3, and the Chinese and MEC have AKs. Nevermind that anyone, with or without SF, can get the F2000 through a widely-whispered method.

        The M16A2 is a fine weapon, even in CQC, provided that you can actually aim. Each round does 30 damage and at close quarters all 3 rounds from the burst are quite likely to hit, ensuring 90 damage on an unarmored opponent and a possible one-burst kill if you can hit them in the head with at least one projectile. I know that must sound fantastical to someone who has spent the majority of their CQC combat firing explosive grenades at their own feet and relying on splash damage for kills, but I promise, it's quite possible.

        Comment

        • [3SA]D|Sgt.Colinloves
          Member
          • Sep 2005
          • 894

          #79
          Re: If you dare, the NOOB tube reveal

          Wots all this 'minimum arming distance' crap ??

          Dont let them chippe away our noob rights. I like to noob, long or short, I dont give a monkey. I have no problem noobing you at point blank range, as long as I dont die - and I spot the nearby med pack.

          OK, let me put in another way. I hate it, [bloody exploiters] when I try to knife someone and they see me with the knife yet still use their gun. OR, even worse, they wont stand still.
          I think EA should patch that problem and stop people from moving or shooting if you got a knife out and are within 5 meters of them

          Comment

          • PBAsydney

            #80
            Re: If you dare, the NOOB tube reveal

            Rifle: Time: 13:50:13 Kills: 719
            GL: Time: 01:00:59 Kills: 76

            Need i say more?

            Comment

            • imported_Brother Justice

              #81
              Re: If you dare, the NOOB tube reveal

              Assault rifles 768 kills
              Assault class 574 kills
              Grenade launcher 26 kills

              Comment

              • Mart728

                #82
                Re: If you dare, the NOOB tube reveal

                Assault Rifle Hours: 47.25 Kills: 1386

                Grenade Launcher Hours: 2.35 Kills 92

                - NaturalBornSwiller

                Comment

                • dazzy

                  #83
                  Re: If you dare, the NOOB tube reveal

                  assault rifle - 26hr - 2171 kills
                  grenade launcher 53hr - 4650 kills

                  Before u all start calling me a noob please consider my accuracy with the nade launcher is 71% and i dont fire it at point blank. My global rank with the nade launcher is 339

                  Comment

                  • CtrlAltDe1337
                    Member
                    • Feb 2007
                    • 1431

                    #84
                    Re: If you dare, the NOOB tube reveal

                    Assault Rifles 9,154 kills


                    n00b launcher 518 kills

                    Comment

                    • DeathFromAbove

                      #85
                      Re: If you dare, the NOOB tube reveal

                      I use the noob tube!It always look like this...
                      BigBadOrdnance[GP-30] Real noob
                      BigBadOrdnance[GP-30] Real noob2
                      BigBadOrdnance[AK-101] Real noob3
                      BigBadOrdnance[AK-101] Real noob4
                      BigBadOrdnance[AK-101] Real noob5

                      Noob605[G36c]BigBadOrdnance

                      Comment

                      • BartMan84

                        #86
                        Re: If you dare, the NOOB tube reveal

                        I started using the tube not too long ago but i much prefer the rifle.

                        Rifle - 83H 4429 kills
                        Tube - 7H 442 kills

                        Comment

                        • zacman13245

                          #87
                          Re: If you dare, the NOOB tube reveal

                          it seems like there are about 4 topics in the forum for this stuff about using a noob tube.

                          Comment

                          • JarEme

                            #88
                            Re: If you dare, the NOOB tube reveal

                            Originally posted by ||ass||variable
                            The M16A2 is a fine weapon, even in CQC, provided that you can actually aim. Each round does 30 damage and at close quarters all 3 rounds from the burst are quite likely to hit, ensuring 90 damage on an unarmored opponent and a possible one-burst kill if you can hit them in the head with at least one projectile. I know that must sound fantastical to someone who has spent the majority of their CQC combat firing explosive grenades at their own feet and relying on splash damage for kills, but I promise, it's quite possible.
                            While I still feel that a minimum range on the m203 turns Assault into a Medic with healing, you're absolutely right that the m16a2 isn't nearly as bad as I made it out to be. It is a good gun and I've seen it used with unbelievable effectiveness firsthand. I had no reason to say what I did about it and fully take it back. Sorry.

                            Comment

                            • BartMan84

                              #89
                              Re: If you dare, the NOOB tube reveal

                              Originally posted by Colinloves
                              OK, let me put in another way. I hate it, [bloody exploiters] when I try to knife someone and they see me with the knife yet still use their gun. OR, even worse, they wont stand still.
                              I think EA should patch that problem and stop people from moving or shooting if you got a knife out and are within 5 meters of them
                              Are you joking? Just because your coming at someone with a knife doesn't mean he's going to hand you a free kill. You have to earn it man, if you come at me with a knife i'm gonna put everything i got into you. Besides don't bring a knife to a gun fight.

                              Comment

                              • Bob_the_Insane

                                #90
                                Re: If you dare, the NOOB tube reveal

                                Assault Rifle 2396 Kills, 22% accuracy, 58.64 hours used

                                Grenade Launcher 182 Kills, 50% accuracy, 3.85 hours used

                                Class Stats:

                                Assault 1216 Kills, 28.49 hours used...

                                So as assault I use the launcher 13% of the time and it accounts for 15% for my kills...

                                I tend to use it to worry vehicles as often as I fire it at people. You carry 5 grenades and 150 round of ammo AR ammo... I tend to have the weapon switched to assault rifle and switch to the launcher when I spot an opportunity to use it...

                                Comment

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