Multiplayer VS Singleplayer FPS changes

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  • Mao Tse Tuga

    #1

    Multiplayer VS Singleplayer FPS changes

    Hi

    Ever since i installed SF and 1.12 i am having real dificulties playing BF2 with severe lag, graphics and sound glitches, hard-drive lock-ups during map change and while playing.... it's the worst cenario over here
    I tried everything:
    -Punkbuster update and sleep time to 500, new Gfx and audio drivers, fresh bf2 install, tweaked graphics to every possible res, lowered audio to software render, lowered bf2 memory priority, max bf2 memory priority....... well... everything i could possibile find "googling" the net. But i still have problems playing on multiplayer.

    So ...i tested this:

    Started SF, created a new singleplayer account and upped all my gfx to High Mode and loaded a map (1024x768 ). Use rendered.drawfps command and i was playing beatifull with 30 to 60 FPS.

    So, i went online to test this. I choose any good ping server with 16/32 or 64 player and i simple could not play anything. Lag, choped sound and glitch.

    So i tested the oposite.

    Lowered my graphics to LOW and 800x600. On singleplayer i can get almost 100FPS without any loss.
    but i went online and again the same problem .

    So... whats the answer for the discrepancy betwen multiplayer or singlepayer ?

    Is this a bug ? a bad code? my PC not power enough for online ? i cant find an answer

    My specs:

    Acer1694 2GHZ Intel Sonoma Centrino 533MHZ Bus, 1GB DDR2 RAM, X700 PCI-E 16x 128MB, 100GB hardisk ( i believe its 5400rpm, not sure )

    I usualy play CSS and DoD Source on max settings and HDR and all that fancy stuff and never experienced so much FPS diferences betwen online and single player.

    I used to play bf2 online smoothly ..but ever since SF and 1.12 i just...lag

    Thanks for your reply

    MaoTseTuga
  • claevade

    #2
    Re: Multiplayer VS Singleplayer FPS changes

    It's the videocard.

    See MP is way more GPU (videocard) intense, the maps are bigger and more different people are on. SP is more CPU intense since the PC has to make the bots do their actions.

    With a X700 and a nice CPU, SP will be alright, but MP will fail. Since it hasn't got enough power to render all objects of a 64 player map and all players on it. MP is besides that not organised, SP is scripted, that makes a lot of difference too, it's not predictable in what to pre-cache before displaying.

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    • Synergy

      #3
      Re: Multiplayer VS Singleplayer FPS changes

      Originally posted by SaUrOn
      It's the videocard.

      See MP is way more GPU (videocard) intense, the maps are bigger and more different people are on. SP is more CPU intense since the PC has to make the bots do their actions.

      With a X700 and a nice CPU, SP will be alright, but MP will fail. Since it hasn't got enough power to render all objects of a 64 player map and all players on it. MP is besides that not organised, SP is scripted, that makes a lot of difference too, it's not predictable in what to pre-cache before displaying.
      What sauron is trying to say is that MP is going to be slower because generally SP maps are 16 player sizes and most servers run 32/64 player maps online, true this will put more strain on the CPU AND GPU.
      SP is not 'scripted' the bots are using dynamic AI.
      SP is more CPU intensive than MP on a 16 player map because of the bots, no matter what.

      I think saurons heart is in the right place but he is giving you mis-information.

      Basically the only answer for you is that yes, the new 1.12 patch f*cks BF2 up big time. It does for many people such as myself using an Nvidia 7800GTX and an Athlon64.
      Hopefully EA will 'fix' this soon.
      I made a post about it a while ago
      Akses VIRUS88 sebagai agen Slot88 resmi dan terpercaya 2026 dengan game gacor terbaru, proses praktis, promo harian menarik, serta layanan online 24 jam.

      Try the 'sound.setProperty required-buffer-size' fix, it might help you, it might not.

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      • Mao Tse Tuga

        #4
        Re: Multiplayer VS Singleplayer FPS changes

        Hi

        Thanks 4 the replys. Unfortunatly SF crashes to desktop, but i tryed the same change from 90 to 180 on the sound buffer config and now it seems BF2 runs normally. I've just played 10 minutes and it doesnt sound lag anymore.

        Hope for the SF patch fix. Untill then, Bf2 :)

        MaoTseTuga

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        • Synergy

          #5
          Re: Multiplayer VS Singleplayer FPS changes

          Glad to help :)

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