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Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
ya dude let's start with the sarcasm and ****. ****in grow up, i swear to god every single thread on every forum has some jackass yelling his ****. ANYWAYS
No sarcasm. It IS ****ing weird man. got that dude?
Tracks = Takes half health
were the turret meets the bottem part theres a tiny opening on the back = takes halth away too but 1 shot kill with the TOW's
It's just incredibly dumb to me that spec ops is so much better at it, given that they can get close but that isn't too hard most of the time./
If you have no problem sneaking up on the tank, then you'll have no trouble firing the missile at the tank from a location it won't see you from. That's probably the most important part: keeping the tank guessing where you're going to attack from. Also, shots to the treads do more damage.
The anti-tank kit is my most played kit. I started to play it because I was tired of running away from vehicles. Now, I say, "bring em on"... hopefully one at a time though.
The tips given are good and the two best ones are to learn how to guide the missile once you duck behind a wall. The other is to keep the vehicle guessing where your going to pop up and shoot them.
I never have killed a full health tank in one hit. I can't even do that in a test server. Normally it takes about 3 hits in your average battle. But remember that it's a group effort. Many times I can take down armor with 1 hit because some one else hit them a few times.
I get more kills with my shotgun (DAO-12) than my AT missile. But you have to give those vehicles something to be worried about. Special Ops can only frighten a tank/APC that is basically sitting still. An AT guy makes the average armor concerned most of the time.
and ok so if i get behind them should i just hit the tracks for half health or like the rear under part or what?
hitting threads is damn hard so if it's moving I recommend to just go for the general back area - there arent many thing that can take a rocket upp the a$$
For hitting moving targets (dependant on range) I normally shoot by putting the big circle touching the tank with the small one offset in the direction of movement, then as the missile is firing, move the mouse in the direction of travel. Hits are almost guarenteed out to about 300m. Even works with slow moving choppers. Little harder wit buggies, but worth it if they are fully loaded.
The DAO-12 is a bees knees. Followed by the Bizon. I forget the ingame name for it. I was base raping the Hotel spawn in Karkand the other day, in that little allyway. I was blasting them with the DA0-12 as they spawned, then instead of reloading grabbing their kit and hitting the next one. Turn around and repeat. Got me about a dozen kills. The best part was they were all also spawning Anti Tank. So I gots me my Vet badge :)
Good clean fun. IIRC I ran away without them killing me, to walk into an atry strike :) And a friendly on at that.
Shoot the tracks!!!!, best tip is wait till tanks finds other victims and then start shooting it, that was most tank crew are busy trying to kill someone and you can get the 2 shots into the tracks to kill it before the driver start trying to take you out.
If you have a good GFX card and 100 vis you can take out tanks at extreme long range as well.
1. Damage goes roughly like this: Front, 4 hits; side, 3 hits; rear (body, not turret), 2 hits; tracks, 2 hits. There is no one hit kill spot.
2. Look for crates! If a tank is near a crate then you are not going to kill it with AT rounds. Hit the crate first.
3. The tank gets a warning alarm as soon as you paint it with your sight. At close range, get in the habbit of firing without raising the sight. At longer ranges, get in the habbit of lanching off target and then moving your sight onto the target just before impact.
general tip.... shoot slightly away from the the tank in any direction and bank the msssile into the tank at the last moment...that way the tank or vehicle dosnt get the "missile lock" warning and move away or find u.... great tip in know lol
I would also add that you don't need to right on top of the tank either. The AT rockets are extremely effective from long range making it harder for them to tell where you are. Provided they aren't facing you when you fire of course.
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