New mod>>S.W.A.T.

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  • {HHx}b14ze

    #16
    Re: New mod>>S.W.A.T.

    I would be interested in making maps for this mod. Do you have any models rendered/skinned for the mod?

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    • gx.

      #17
      Re: New mod>>S.W.A.T.

      at the moment we have a player model being uv mapped and 2 gun models waiting to be uv mapped. our mod team will be getting a large amount of people soon, about 6 to 8. if yoy want to talk to me about anything contact me.

      msnm- McMahon08@hotmail.com
      aim- McMahon FB

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      • Noobownage11

        #18
        Re: New mod>>S.W.A.T.

        Originally posted by Snipers0
        thats great and everything but we need guns that they dont have, and things on the guns they go have. so we need modlers for the mod. and maybe another mapper.

        you don't need a mapper dude..................

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        • gx.

          #19
          Re: New mod>>S.W.A.T.

          we have like 3, so.... yes, we do.

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          • Noobownage11

            #20
            Re: New mod>>S.W.A.T.

            :|: dude trust me. whith no moddelers why do you even bother to have mappers?

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            • gx.

              #21
              Re: New mod>>S.W.A.T.

              LOL we have 4 moddelers, right now we want to do things with the code that people think is impossable.

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              • jimbob

                #22
                Re: New mod>>S.W.A.T.

                Originally posted by starwarsfan11
                :|: dude trust me. whith no moddelers why do you even bother to have mappers?
                - ever thought tht they may be using the default static sets from bf2? they dont sound like a full conversion mod to me - hehehe where do you get off telling him what he does or doesnt need huh?

                but i would say modellers would be your top proirity now - tht and another skinner - lord knows they are a rare commodity...

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                • gx.

                  #23
                  Re: New mod>>S.W.A.T.

                  well see, its not like we are going to have like f*cking tanks and stuff, i mean a few weapons for the first release, along with a few buildings and statics, its not like we need as many as all the other mods. our mod will be mostly around codes, we have 3 VERY good coders on the mod, they will do amazing things.

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                  • jimbob

                    #24
                    Re: New mod>>S.W.A.T.

                    Originally posted by Snipers0
                    well see, its not like we are going to have like f*cking tanks and stuff, i mean a few weapons for the first release, along with a few buildings and statics, its not like we need as many as all the other mods. our mod will be mostly around codes, we have 3 VERY good coders on the mod, they will do amazing things.
                    i thought tht was the case

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                    • Annihilator

                      #25
                      Re: New mod>>S.W.A.T.

                      hmmm its really nice to hear my name :) my nickname is S.W.A.T. in counter strike games and on msn messenger :)

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                      • gx.

                        #26
                        Re: New mod>>S.W.A.T.

                        yeah, we are just really getting started, and still looking for help, an up-date should be around sometime within the next few days.

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                        • gx.

                          #27
                          Re: New mod>>S.W.A.T.

                          Well, Blackcloud has left(not sure) but either way he isnt going to stay in the mod. With no one to run the site and an up-date on the way we are asking if someone would like to make us a site and keep it up to date, we really need one. Thank you for your time

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                          • gx.

                            #28
                            Re: New mod>>S.W.A.T.

                            we also need a coder. one is very need badly at the time.

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