
That's the sparrow missile I am modelling, you might notice that the cone seems beaten up and I have no idea why. In gmax, the vertices, edges, and polygons seem to be in order with the correct x, y, and z axis.
Basically what I did to make this cone was create a cylinder, select all the vertices at one end of it, and collasped it to one vertices creating a sharp cone. I then added more vertices in the circumfrence of the cone to smoothen it.
Also, how do you find out how many polygons your model has?

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