Firstly, I dont mind patching games, I understand that it is part of the customer support process. Bugs turn up in complex code and and need to be squished, aspects of the game need to be tweaked sometimes, I am fine with this.
But devs! You really need to think a bit more about your customers, a patch weighing in at around 300MB is just too big. Surely you could have broken it down into 3 x 100MB downloads over a few weeks?
If I was new to the game and had to DL a patch of this size before I could play, I would be mighty ****ed off. Poor show.
Since you need a broadband connection to play the game, I really don't see what the problem is.
300 meg isn't a big deal at all these days.
Actually, I am dl'ing it at work through a Gb network. For some reason the DL site is throttling me to 25.8Kb/s...
GRRR...
As for WoW having loads of patches - I agree, but it releases them as a series of SMALL ones. I would rather a small patch every month, than a huge one every 6 months.
That doesn't work if you are new to the game unless you want them to download about 800 different patches to get there game to work.
I personnaly don't see the problem with downloading it, more the fact you need 3GB of space on your C:\ drive to run it which is ridiculous.
I downloaded my patch in about 5 hours directly from the EA site (seriously!!!). But I did hear you could download it faster from other sites. It doesn't help that my computers relatively slow though.
I installed the patch last night, I got close to 400kb/s download directly from EA's site. I was playing BF2 inside 15-20 minutes. When I first started playing online, I had to download 1.03. I was getting 750kb/s from EA's site.
I would check your computer out for Malware/spyware/viruses if you're getting such a ****ty DL speed.
On 56K if the connection is working at it optimum speed (which it won't be) it would only take 11.9 hours to download and as you can't play BF2 on slower than a 128K should only take 5.95 hours
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