I was BSing with some buddies last night and we came up with a couple ideas that could potentially resolve some of the issues that have been rampent through the BF series.
PLEASE NOTE: I have no expectations of implementation here. This thread is purely for seeing how you folks would react to the idea. If modders wanna pick it up and implement it, go for it.
Thought 1 - Team Locked Vehicles:
Simple concept. If your side holds the CP at which a vehicle spawns, the vehicle is automaticly locked. Only memebers of the controlling team would be able to get in. If the vehicle is entered then left, it would be unlocked and open for anyone to take. Vehicles spawned at neutral flags would be open to anyone. Capturing a CP would unlock any of it's vehicles as apropriate.
Reasoning: This would highten the importance of capturing and using your own assets. You wouldn't be able to drive a buggy over to the enemy base, wait for it's tank to respawn, 'n steal it for an easy cap. You'd have to work with what ya got.
Thought 2 - Command Assigned Vehicles:
This would be a function that would allow a commander to assign a vehicle to a particular person. Anyone could get into secondary positions, but if the vehicle has been assigned it can only be piloted/driven by the selected person. For proper implementation, there would have to be a "Request Vehicle Assignment" function via the tactical commorose. It could have sub-catagories for each vehicle type and thus you could request to have a plane, chopper, tank, boat, or buggy be reserved for your use.
Reasoning: This could drasitcly cut down on the rampent vehicle camping that drives so many people completely nuts! If a plane as been assigned, tough tooties... all the camping in the world isn't gonna get you in the pilot's seat. It would also help ensure that assets are used properly and help with overall play.
Just chucking these out there for you folks to munch on.
Any thoughts?
Hate it/love it?
Any particulars you'd like to see fleshed out?
Other ideas along the same lines?
Go fer it
PLEASE NOTE: I have no expectations of implementation here. This thread is purely for seeing how you folks would react to the idea. If modders wanna pick it up and implement it, go for it.
Thought 1 - Team Locked Vehicles:
Simple concept. If your side holds the CP at which a vehicle spawns, the vehicle is automaticly locked. Only memebers of the controlling team would be able to get in. If the vehicle is entered then left, it would be unlocked and open for anyone to take. Vehicles spawned at neutral flags would be open to anyone. Capturing a CP would unlock any of it's vehicles as apropriate.
Reasoning: This would highten the importance of capturing and using your own assets. You wouldn't be able to drive a buggy over to the enemy base, wait for it's tank to respawn, 'n steal it for an easy cap. You'd have to work with what ya got.
Thought 2 - Command Assigned Vehicles:
This would be a function that would allow a commander to assign a vehicle to a particular person. Anyone could get into secondary positions, but if the vehicle has been assigned it can only be piloted/driven by the selected person. For proper implementation, there would have to be a "Request Vehicle Assignment" function via the tactical commorose. It could have sub-catagories for each vehicle type and thus you could request to have a plane, chopper, tank, boat, or buggy be reserved for your use.
Reasoning: This could drasitcly cut down on the rampent vehicle camping that drives so many people completely nuts! If a plane as been assigned, tough tooties... all the camping in the world isn't gonna get you in the pilot's seat. It would also help ensure that assets are used properly and help with overall play.
Just chucking these out there for you folks to munch on.
Any thoughts?
Hate it/love it?
Any particulars you'd like to see fleshed out?
Other ideas along the same lines?
Go fer it
,or you may hurt yourself!!:laugh: .
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