Recently i have discorved via Gamedrom this report which says that we might be time capped in certain games like wow
Report, via Gamedrome:
I read a story on a Dutch news site; this particular story was about time limits on games in China: After three hours, the player has fewer options for their character. Gamers, who play longer than five hours, see the options for their characters shrink to an absolute minimum. The player can use his character fully again after a break of at least five hours.
The government of China is testing these time limits on some popular games like: World of Warcraft, The World of Legend and The Legend of Mir 3. All the online game operators have said that they will add those time limits in their games, which isn't surprising at all, because without a license of the Chinese government the operators can't exist. The Chinese government hopes that the system will be fully functional somewhere in 2006.
In my opinion this is a very good solution to the game addiction of many people, only the die-hards play more than 5 hours, so the 'normal' gamers wouldn't be affected. This column is a perfect sequel to the previous column of ohaire...
More then twenty million Chinese people play games on a regular base. They play the most in an internet cafe. The Gaming industry in China is a good running business, last year more than 500 million dollar was spend on online gaming. A negative thing about that is that a lot of young people get addicted to online gaming... In the beginning of this year, a Chinese gamer killed another gamer because of an online cybersword, also a young Korean died because of playing Starcraft more than 50 hours.
If it seems to be working, they should make such a time limit in every game, at least, in my opinion.
-ChiCken:
If this happens wouldnt it be unfair? like surely people know when to stop and have a rest, and it will be on only some games.. when they get capped wouldnt they just play somethink diff?
Report, via Gamedrome:
I read a story on a Dutch news site; this particular story was about time limits on games in China: After three hours, the player has fewer options for their character. Gamers, who play longer than five hours, see the options for their characters shrink to an absolute minimum. The player can use his character fully again after a break of at least five hours.
The government of China is testing these time limits on some popular games like: World of Warcraft, The World of Legend and The Legend of Mir 3. All the online game operators have said that they will add those time limits in their games, which isn't surprising at all, because without a license of the Chinese government the operators can't exist. The Chinese government hopes that the system will be fully functional somewhere in 2006.
In my opinion this is a very good solution to the game addiction of many people, only the die-hards play more than 5 hours, so the 'normal' gamers wouldn't be affected. This column is a perfect sequel to the previous column of ohaire...
More then twenty million Chinese people play games on a regular base. They play the most in an internet cafe. The Gaming industry in China is a good running business, last year more than 500 million dollar was spend on online gaming. A negative thing about that is that a lot of young people get addicted to online gaming... In the beginning of this year, a Chinese gamer killed another gamer because of an online cybersword, also a young Korean died because of playing Starcraft more than 50 hours.
If it seems to be working, they should make such a time limit in every game, at least, in my opinion.
-ChiCken:
If this happens wouldnt it be unfair? like surely people know when to stop and have a rest, and it will be on only some games.. when they get capped wouldnt they just play somethink diff?
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