OK so the AI is never going to be as sharp as a human player (but...at least the BOTS don't bunnyhop), so I had the idea of making BOTS look ....well...like BOTS:
This is a basic sub-1000 poly character that has been tweaked up to 1731 polys (1729 if you use MAX as it finds two faces to remove):
I applied simple TOON shading in XSI to create a more obviously factory-created lifeform, yet it still looks human (ish)
I was thinking that respawning is a lot like sending in faceless clone replacements of dead troopers.
So... anyone wanna have a stab at other player characters?
Or if someone wants to skin/fiddle with it...they can:
40k .obj file
(1731 Polys)
ZED's Clone
Will need smoothing once in MAX:
quick MAX render:

OR
You could go the whole hog and make a BOT army that looked liked robots. Battlefield droids, if you will:
Here's a gunner:


This is a basic sub-1000 poly character that has been tweaked up to 1731 polys (1729 if you use MAX as it finds two faces to remove):
I applied simple TOON shading in XSI to create a more obviously factory-created lifeform, yet it still looks human (ish)
I was thinking that respawning is a lot like sending in faceless clone replacements of dead troopers.
So... anyone wanna have a stab at other player characters?
Or if someone wants to skin/fiddle with it...they can:
40k .obj file
(1731 Polys)
ZED's Clone
Will need smoothing once in MAX:
quick MAX render:

OR
You could go the whole hog and make a BOT army that looked liked robots. Battlefield droids, if you will:
Here's a gunner:



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