Does BF2 have Shader Model 3.0 Support?
Does BF2 Have SM3.0 support?
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Re: Does BF2 Have SM3.0 support?
Considering they can't even fix the bugs in the damn game, adding SM3.0 support is:Originally posted by storliedPerhaps a patch will enable it for the people with cards that support it? Do you think it's a possibility? I see no reason why not...
a) The last thing they need to be thinking about.
b) No chance of happening.Comment
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Re: Does BF2 Have SM3.0 support?
100% right.Originally posted by SpuddyConsidering they can't even fix the bugs in the damn game, adding SM3.0 support is:
a) The last thing they need to be thinking about.
b) No chance of happening.Comment
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Re: Does BF2 Have SM3.0 support?
Do you even know what SM 3.0 is for? It introduces displacement mapping and more efficient branch processing of shaders. The shaders in BF2 aren't nearly complex enough to warrant the use of branching. Since only nVidia cards (6 and 7 series) have a vertex texture fetch, you won't be seeing displacement mapping anytime soon either (Ati's newest cards use r2vb).Comment
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