Re: BF2 Engine is not fit for BF2:SF
They should have all of the above, right? Look at a game like Planetside. It has massive outdoor battles, long-range air campaigns, detailed indoor combat, and even an underground area where conflicts have an impact on the surface battle. Every aspect supports the primary gameplay goals, allowing everyone (and every style) to contribute - and the expansions add content to existing gameplay so everyone can still play side by side.
Originally posted by Fall0ut

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