Re: Non-SpecOp kits get credit for destroying enemy assets
The SU-34 on Gulf of Oman is one of the most effective artillery killers I've ever used. First thing I do when I'm playing as MEC at the start of the round is to hightail it to the USMC artillery and destroy those assets. Easy 3 points.
And, if you keep an eye open for when those assets are repaired, bomb them again. Chances are you'll take out enemy engineers trying desperately to get that artillery back on-line.
3 points for destroying assets, 2 points per engineer. Easy 5 point run in a matter of seconds.
Muahahahahhahaha
The SU-34 on Gulf of Oman is one of the most effective artillery killers I've ever used. First thing I do when I'm playing as MEC at the start of the round is to hightail it to the USMC artillery and destroy those assets. Easy 3 points.
And, if you keep an eye open for when those assets are repaired, bomb them again. Chances are you'll take out enemy engineers trying desperately to get that artillery back on-line.
3 points for destroying assets, 2 points per engineer. Easy 5 point run in a matter of seconds.
Muahahahahhahaha
Comment