Non-SpecOp kits get credit for destroying enemy assets

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  • The Soup Nazi

    #16
    Re: Non-SpecOp kits get credit for destroying enemy assets

    The SU-34 on Gulf of Oman is one of the most effective artillery killers I've ever used. First thing I do when I'm playing as MEC at the start of the round is to hightail it to the USMC artillery and destroy those assets. Easy 3 points.

    And, if you keep an eye open for when those assets are repaired, bomb them again. Chances are you'll take out enemy engineers trying desperately to get that artillery back on-line.

    3 points for destroying assets, 2 points per engineer. Easy 5 point run in a matter of seconds.

    Muahahahahhahaha

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    • TGL|Badlizzard
      TGL Anti-Cheat Director
      • Jan 2005
      • 1380

      #17
      Re: Non-SpecOp kits get credit for destroying enemy assets

      is this really a tip? you don't have to be spec ops to get points for killing an asset? Nobody ever thought of this before ?

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      • EvilP
        Member
        • Oct 2005
        • 100

        #18
        Re: Non-SpecOp kits get credit for destroying enemy assets

        I tried with tanks, but it didn't seem to do any damage. Led me to assume C4 and TV missiles were the only thing that worked on them...

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        • .Churr.
          Member
          • Nov 2005
          • 1166

          #19
          Re: Non-SpecOp kits get credit for destroying enemy assets

          Originally posted by EvilP
          I tried with tanks, but it didn't seem to do any damage.
          They do. You need 30+ shells to kill an asset though.

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          • imported_SpungE

            #20
            Re: Non-SpecOp kits get credit for destroying enemy assets

            My best round ever: You destoryed enemy asset.
            * Fly over runway
            You killed enemy commander
            Yo destroyed an enemy Asset
            * Fly over runway
            You killed enemy commander
            Yo destroyed an enemy Asset
            * Fly over runway
            You killed enemy commander
            Yo destroyed an enemy Asset
            * Fly over runway

            He didn't learn, he kept trying to fix.

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            • Roger Smith
              Member
              • Aug 2006
              • 1390

              #21
              Re: Non-SpecOp kits get credit for destroying enemy assets

              fighter bomb=2
              bomber bomb=2
              laser guided missile=1
              tv guided missiles=3
              c4=2

              given the fact that aa works more often then not now, its not a very good idea for jets/helis to be near enemy bases. thus the attack heli and fighter should not try to fill the roll of anti asset. given the blast radius of bomber bombs and the power of laser guided missiles, the bomber is the ideal anti-asset.

              Comment

              • RAF92_Warhawk

                #22
                Re: Non-SpecOp kits get credit for destroying enemy assets

                Originally posted by Auto-ER-
                You sir are correct. I heard somone else claim this and placed five AT mines under a artillery piece, and set them off with a grenade and it did not destroy it.
                I don't think mines don't blow up the same when you throw a nade at them. Run them over with something and see what happens.

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                • imported_bigpappa
                  Member
                  • Oct 2006
                  • 2159

                  #23
                  Re: Non-SpecOp kits get credit for destroying enemy assets

                  only c4 can blow up arty, uav

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                  • ACE4U

                    #24
                    Re: Non-SpecOp kits get credit for destroying enemy assets

                    I blew up satelite dish with a tank and got credit with it once and could not do it again. I had a gunner who helped, but it was destroyed.

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                    • Robske007a

                      #25
                      Re: Non-SpecOp kits get credit for destroying enemy assets

                      When I teamkill in a plane (by accident of cource) i always go and bomb the enemy's assets, that way i can get my points back up

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                      • themishkin

                        #26
                        Re: Non-SpecOp kits get credit for destroying enemy assets

                        I've seen artillery strikes take out artillery placements while I was repairing ours... They were kinda low on health, but it was at least 3-5 bars damage from some direct artillery hits. I haven't seen an arty strike hit a UAV or Scan trailer.

                        Comment

                        • Six.

                          #27
                          Re: Non-SpecOp kits get credit for destroying enemy assets

                          Yeah, it was always possible to damage commander assets with explosive munitions; I remember when the 2 C4 packages wasn't able to destroy the UAV trailer- but I didn't want to waste any more C4 packages- the UAV was sort of smoking/flaming already, so I threw 2 or 3 grenades at it, and it did the job. Easy points are always when the enemy commander sends in the supply drop- which also gives you back your C4, so then you do it all over again... too bad you don't get a lot of points for all that work. I reckon it should be 10 points for doing anything strategic like that.

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