Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
Non-SpecOp kits get credit for destroying enemy assets
Re: Non-SpecOp kits get credit for destroying enemy assets
Of course, you have to learn how to bomb first :P.
If you're an Engineer, you could be ultimate in wasting ammo to get a point: drop two AT mines next to the artillery, lob a grenade, await explosion, check scoreboard.
Re: Non-SpecOp kits get credit for destroying enemy assets
Originally posted by DuffMan
Of course, you have to learn how to bomb first :P.
If you're an Engineer, you could be ultimate in wasting ammo to get a point: drop two AT mines next to the artillery, lob a grenade, await explosion, check scoreboard.
AT mines do no damage to enemy assets. I put 5x AT mines on an enemy UAV and blew them with a hand grenade and I couldn't see the damage on the bar...not even 1/2 tick of damage.
Re: Non-SpecOp kits get credit for destroying enemy assets
Originally posted by Harmor
AT mines do no damage to enemy assets. I put 5x AT mines on an enemy UAV and blew them with a hand grenade and I couldn't see the damage on the bar...not even 1/2 tick of damage.
Re: Non-SpecOp kits get credit for destroying enemy assets
I love bombing commander assets in the plane, they go running around looking for a Spec Ops when they hear their toys are down, then about the time you're rearmed, hit them again and usually you get an engineer too :)
Re: Non-SpecOp kits get credit for destroying enemy assets
If you want to take out the arty with a plane (i suggest the SU-34) just drop your bombs over them, they destroy the arty completly (tip: fly slower, so the bombs hit closer)
it takes almost the entire capacity of a tank, but yes you can, at least on non arty, i didnt try it on arty.
Originally posted by Churrasco
2 TV-Guided missiles can destroy 1 asset
3 in my experience, at least arty.
Originally posted by DuffMan
If you're an Engineer, you could be ultimate in wasting ammo to get a point: drop two AT mines next to the artillery, lob a grenade, await explosion, check scoreboard.
Re: Non-SpecOp kits get credit for destroying enemy assets
Originally posted by Churrasco
2 TV-Guided missiles can destroy 1 asset;
1 Laser Guided Missile can destroy 1 or more assets if you are lucky.
bombs from a su-34, su-30 and f15 (pilot's bombs not laser guided) can also kill commander assets. take out all 3 artillery cannons with one drop and thats an easy 3 points
Re: Non-SpecOp kits get credit for destroying enemy assets
Originally posted by roger smith
um, no, this has never worked for me.
You sir are correct. I heard somone else claim this and placed five AT mines under a artillery piece, and set them off with a grenade and it did not destroy it.
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