Is it just me or the anti-tank kit is the worst ever .. i mean even 3 bloody rockets cannot take down a tank? wtf is with that?
anti-tank:is it just me?
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Re: anti-tank:is it just me?
Actually, I find it's the best ever... The rockets can take down a tank in two hits (hint, aim for the front or rear treads). The kit itself is a powerhouse. The rockets are guided giving them incredible accuracy over distance, it's not uncommon to out snipe snipers with them. The rockets are also one shot kill if they land within 1 foot of infantry. The SMG are kinda weak but still deadly at medium range, the unlock (DAO-12) is a juggernaut. It's hard to use at distance but anything with 3 meters is swiss cheese. They DAO is known for clearing entire hallways with one clip, it's the weapon to use when capping flags up close. If there is any weakness to the kit it's that it's too good. Vehicles are a big problem for infantry and the Anti-Tank is the best solution for this. I find I have to use Anti-Tank 80% of the time because it's the best option for the map. I actually have to force myself to use another kit, just to get some variety.Originally posted by stawnedIs it just me or the anti-tank kit is the worst ever .. i mean even 3 bloody rockets cannot take down a tank? wtf is with that?
Anti-Tank... good!Comment
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Re: anti-tank:is it just me?
Yeah, if you just aim at a tank, at it's strongest point, it can withstand four hits. So aim for the treads, but the weakest point is the front of the treads or the rear of the treads. Two shots and it is down.
It's funny because most AT don't know this. I will spawn with 2 or 3, they will all just aim at it whereever, do some damage and I finish it off with a tread hit.Comment
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Re: anti-tank:is it just me?
Its hard to hit a tank in the threads while its shooting at you thoOriginally posted by evilzucchiniYeah, if you just aim at a tank, at it's strongest point, it can withstand four hits. So aim for the treads, but the weakest point is the front of the treads or the rear of the treads. Two shots and it is down.
It's funny because most AT don't know this. I will spawn with 2 or 3, they will all just aim at it whereever, do some damage and I finish it off with a tread hit.
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Re: anti-tank:is it just me?
What about a direct hit to the back of the tank? Is the tread still a better hit?Originally posted by evilzucchiniYeah, if you just aim at a tank, at it's strongest point, it can withstand four hits. So aim for the treads, but the weakest point is the front of the treads or the rear of the treads. Two shots and it is down.
It's funny because most AT don't know this. I will spawn with 2 or 3, they will all just aim at it whereever, do some damage and I finish it off with a tread hit.Comment
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Re: anti-tank:is it just me?
Anti-Tank is my kit, hands down, I've got more hours on it than all other kits combined. No resupply or heal badges here, not that I don't grab those kits to help out if needed in a scrim. I really got sold on using AT at the start of it all when it was the best thing against BHwhores, Tankers, APCers, Snipers, and generally anyone who is taking pot-shots at me from afar. It seems to me to be the most versatile kit in the game. But my style of play is being a fast-moving, in your face, flag-capping terror who can take out nearly anything.
The DAO is a love it or leave it weapon, it was my 2nd unlock and I was very dissatisfied with it at first, but after the 1.03 patch and getting Pwned by every AT with a DAO, I decided to learn it, and have to say it's probably the BEST close combat weapon in the game. Can't think like an assualt and hope to pop that guy who's a few meters away, gotta get up close and personal with that beast.
If you get lucky, you can roll up on a squad in a transport running over one, bail and take out another with the AT-toob, smack 2 more guys around with the DAO, pop 1 with the old pistola, and poke the last guy lovingly with your pig-sticker while he's still wondering wha' happen' to the rest of his squad.Comment
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