I have finally done it. Air-to-Air Missiles that SHOOT DOWN aircraft!

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  • imported_thebamsco

    #31
    Re: I have finally done it. Air-to-Air Missiles that SHOOT DOWN aircraft!

    Excellent work Why?

    Tried the mod and it was excellent. Liked the ability to still use the flares as well.

    The LGB's are good fun and was excellent seeing my bombs veer away towards there targets.

    Couple of questions on the LGB's though.

    Are they locked when they are lit up on the hud, ie have a box round the target, then when released arew totally fire and forget?

    And, will deployed smoke stop the laser getting its target?

    Again excellent work, and look forward to seeing what else you come up with.

    Comment

    • imported_razor

      #32
      Re: I have finally done it. Air-to-Air Missiles that SHOOT DOWN aircraft!

      I LOVE IT, im sure DCon would want to look into you. Check them out, http://desert-conflict.org/.. Also a few things that would have to be changed for them not to rape everything, they would have to land to get more bombs and missles, that way they can destroy everything. Also do flares work agenst them?

      Comment

      • Jesse

        #33
        Re: I have finally done it. Air-to-Air Missiles that SHOOT DOWN aircraft!

        Nice. What'd you do, set the tracking delay to zero on these and allow for a massive amount of yaw and pitch in the guidance system?

        Comment

        • wolfi

          #34
          Re: I have finally done it. Air-to-Air Missiles that SHOOT DOWN aircraft!

          Oh i love this one. Well done!

          Comment

          • Why?!

            #35
            Re: I have finally done it. Air-to-Air Missiles that SHOOT DOWN aircraft!

            [Edit] I wonder if it is a bad thing that I have a habit of churning out essay-like posts. :laugh:

            The current version is much different from what it was when I released it. The missiles fly at realistic speeds now, which actually helped them. Where as before it was possible, to dodge a missile, right now there is just no point in trying. I will definitely have to tone them down for the final release. I have never seen a missile miss yet.

            Current changelog (as well as the secret to killing missiles):

            AMRAAM added to all USMC planes.

            - This is going to take some serious work in terms of balance, with its range there is almost no stopping it. All I can do is make it very slow to turn.

            ALL A-A Related HUDS have been modified, showing the missile selected. USMC has the AIM-9 and AIM-120 missiles. MEC has the R-73 and R-77. (NATO Designation AA-11 and AA-12 respectively.) China has the AA-11 and AA-12.

            - Neat change, really it is only asthetic, as I did not change anything aside from the AMRAAM taking 2 seconds to lock rather than 1.

            Missile Behavior: Target cone raised, Turn delay reduced, Max speed raised, Acceleration slightly raised.

            - This is only half the reason the missiles are so deadly. The speed doesnt give the target much time to react to a missile shot. Flares will distract the targeting process, but if the missile is locked onto you and fired, kiss your plane goodbye.

            HeatObject moved

            - Here is the whopper, the real reason the missiles are now shooting down targets effeciently. Moving this object was actually the primary reason that missiles missed and veered off in the first place. With this moved, the missiles will actually lead their targets, guranteeing a kill. This is a primary candidate to change when balancing begins.

            Aircraft Loadouts as of Now:

            F/A-18 - 2x Laser Guided Mk82 bomb
            4x AIM-9 Sidewinder Missile
            2x AIM-120 AMRAAM Missile

            F-35B JSF - 2x Mk82 Dumb Bombs
            4x AIM-9 Sidewinder Missile
            2x AIM-120 AMRAAM Missile

            F-15E Strike Eage - 5x 500lb. Retarded Bombs
            4x AGM-65 Maverick Missile (copilot)
            4x AIM-9 Sidewinder Missile
            2x AIM-120 AMRAAM Missile

            So you can see the loadouts are hardly changed. With the exception of the F-15E, 2 Sidewinders have been exchanged with 2 AMRAAMs.

            Also on the topic of the LGBs, I may or may not keep these in. It was only there because I enjoyed seeing if I could create laser guided bombs. Besides, does it really matter? This is a dogfighting mod, I doubt many people will be driving tanks in a mod centered around aircraft.

            To Do List:

            Add placeholder AMRAAMS to the rest of the aircraft

            Model, texture, and export Russian AA-12/R-77 (I have already made the textures for the HUDs, so the model will be the only thing missing until it is exported.)

            Balance missiles between realism and fun.

            _______________________________________________

            So you can see that there is not that much hard work left to do. It is mostly adding the long range launchers and working out the positions that is left. I was originally planning on finishing a beta and maybe putting it out this weekend, but with the hurricane this will not be the case. If everything works out, this may be out next weekend.

            Almost forgot, how the bombs work.

            The lock is instant, so all you have to do is put the crosshair on the target. After that I level out and just drop the bombs so that they will land in the general area of the target, the bombs will then take care of it after that. So they are a fire and forget weapon. Lock them up, drop them, fly away.

            Comment

            • FordMustang

              #36
              Re: I have finally done it. Air-to-Air Missiles that SHOOT DOWN aircraft!

              Originally posted by Why?!
              [Edit]

              Balance missiles between realism and fun.
              yes thank god for that. ultra realstic missiles would be a bitch in a game

              Comment

              • solodude23

                #37
                Re: I have finally done it. Air-to-Air Missiles that SHOOT DOWN aircraft!

                Wow sounds awsome. Custom air only maps would be awsome, in which the view distance could be turned way up and the fog way down. Just fighting over water with few islands or something....then it wouldn't lag a bit even with the view distance way up.

                Comment

                • imported_razor

                  #38
                  Re: I have finally done it. Air-to-Air Missiles that SHOOT DOWN aircraft!

                  O man i hope the missles fly like in themovie "behind enamy lines" the flight sceane was killer!!!

                  Comment

                  • hollowpoint367

                    #39
                    Re: I have finally done it. Air-to-Air Missiles that SHOOT DOWN aircraft!

                    Dude, don't take this the wrong way, but I love you.

                    Comment

                    • an army medic

                      #40
                      Re: I have finally done it. Air-to-Air Missiles that SHOOT DOWN aircraft!

                      you finally did it cus people like flares

                      Comment

                      • imported_thebamsco

                        #41
                        Re: I have finally done it. Air-to-Air Missiles that SHOOT DOWN aircraft!

                        Think the lgb's would be good in game.

                        Think a cool addition to the mod would be loads of mobile AA at the airfields to defend against base raping. This would give the attackers somthing to worry about and try to bomb (lgb as the AA has no doubt got improved missiles) and let the team get there jets off the ground.

                        Comment

                        • xxnoobxx

                          #42
                          Got an idea....

                          Ok, well we all know shooting down a plane from a few miles away is in reality what happens, along with bombing from the uppermost reaches of the atmosphere. But for a game, unless you are the good guy, that would be pretty stupid. Now as it was said earlier, this would be great, except things need to be smoothed out to make things fair. I am not sure about slowing down those rockets, but what I think can be done is that planes can carry special rockets for Anti-Anti-Aircraft. Possibly it could just be a modded sidewinder, that can be superfast that can destroy rockets, by locking on to the exhaust, or make the rockets send out a little ping to the anti-rockets to lock on to that.

                          good luck and keep it up,

                          [noob]

                          Comment

                          • jonasnz1

                            #43
                            Re: I have finally done it. Air-to-Air Missiles that SHOOT DOWN aircraft!

                            Very nice work, now apply it to a portable system...TOW

                            That way you can use mobile missle's , and not just the emplacements that every pilot hits, on every friggin pass on a map.

                            Comment

                            • imported_UH60BHPilot

                              #44
                              Re: I have finally done it. Air-to-Air Missiles that SHOOT DOWN aircraft!

                              Where is the updated mod? I want to play it

                              Comment

                              • DarkShot

                                #45
                                Re: I have finally done it. Air-to-Air Missiles that SHOOT DOWN aircraft!

                                ea should employ more dedicated modders like this guy good work

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