So I have spent the last month working on and off on a project with the goal to make A-A missiles 100% lethal. Forget balance, forget skill, I just want to see if it was possible. I have now finally succeeded!
In SP the missiles had nearly a 90% hit ratio, this was against the fairly unskilled AI pilots.
Today I played against a friend of mine who is an extremely good pilot. (Better than me, and thats saying a lot.) The missiles had about an 80% hit ratio. Some of the kills that we were getting on each other were amazing. There was one time where I had a missile on my tail for so long that the missile actually reached it's designated 10 second self-destruct limit.
So anyway here some videos that serve as proof. I was so happy to finally make missiles that can actually harm the enemy pilot.
[EDIT] I forgot to mention that this could easily be applied to SAM emplacements.
IMAGES
Here is a perfect example of my "overpowered" missiles. I shot this Su-34 at a point where the vanilla missiles would have laughed and gone off to kill a teammate, not my missiles.
This was a very steep angle shot, by no means would an ordinary missile score a hit. Looks like the missile missed though. What exactly is this nut-case talking about?

Is that missile doing what I think it's doing?

Yes, you are seeing what this picture suggests. The missile missed, but continued to track its target and eventually hit the target.

VIDEOS (Click image for link to video)
For fun I also decided to include my little laser guided bomb videos. The bombs are pretty fun to play with but suffer the standard "Oh look a teammate, let's to have a closer look" syndrome that missiles normally have.
LGB - T-90 Tank Hit

LGB - BTR-90 APC Hit

A-A - Missile Su-34 Hit (same as pictures above)

A-A - Missile F/A-18 (flown by me) Hit. This is the best video

If anyone really wants this mod, I need to find a place to put the file, as I have no real file hosts for something like this.
In SP the missiles had nearly a 90% hit ratio, this was against the fairly unskilled AI pilots.
Today I played against a friend of mine who is an extremely good pilot. (Better than me, and thats saying a lot.) The missiles had about an 80% hit ratio. Some of the kills that we were getting on each other were amazing. There was one time where I had a missile on my tail for so long that the missile actually reached it's designated 10 second self-destruct limit.
So anyway here some videos that serve as proof. I was so happy to finally make missiles that can actually harm the enemy pilot.
[EDIT] I forgot to mention that this could easily be applied to SAM emplacements.
IMAGES
Here is a perfect example of my "overpowered" missiles. I shot this Su-34 at a point where the vanilla missiles would have laughed and gone off to kill a teammate, not my missiles.
This was a very steep angle shot, by no means would an ordinary missile score a hit. Looks like the missile missed though. What exactly is this nut-case talking about?

Is that missile doing what I think it's doing?

Yes, you are seeing what this picture suggests. The missile missed, but continued to track its target and eventually hit the target.

VIDEOS (Click image for link to video)
For fun I also decided to include my little laser guided bomb videos. The bombs are pretty fun to play with but suffer the standard "Oh look a teammate, let's to have a closer look" syndrome that missiles normally have.
LGB - T-90 Tank Hit

LGB - BTR-90 APC Hit

A-A - Missile Su-34 Hit (same as pictures above)

A-A - Missile F/A-18 (flown by me) Hit. This is the best video

If anyone really wants this mod, I need to find a place to put the file, as I have no real file hosts for something like this.
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