Re: Official EA 'Issues to be resolved' thread
We need to be given credit for destroying or seriously damaging enemy tanks, APC's and transport vehicles.
It's not fair that you unload all your AT4 on a tank, and this dude just jumps out in a fraction of a second. I HATE coward tank drivers that BAIL when they have lost 2/3 of the vehicle's health.
I have had numerous drills where we had to enter/exit a TOW Piranha, and there is NO WAY somebody can get out of an APC in less then 6 seconds PERIOD. And I can assure you that it takes more then 10 seconds for the driver to exit the vehicle. He is usually the last one to leave after the rest of the crew. So why does it take 0.0001 seconds in this game? I feel that a tank driver has such an advantage over other grunts that he should at least be given some time to get in, and out of his vehicle.
I don't know if I'm the only one seeing it this way, but I sure know how many times I was able to destroy several tanks, just after the driver bailed.
Did not get any teampoints, supportpoints, etc. NOTHING. Don't even get flag defend point after devestating 3 tanks infront of a friendly flag. Why? because each driver bails, and then gets tubed by my buddies.
Why is it that when I shoot a friendly vehicle, the game magically knows to deduct me some points, while nothing happens when I shoot enemy tanks?
I think the main problems left in this game are BALANCING issues.
Ok, enough whining from my side for now.
We need to be given credit for destroying or seriously damaging enemy tanks, APC's and transport vehicles.
It's not fair that you unload all your AT4 on a tank, and this dude just jumps out in a fraction of a second. I HATE coward tank drivers that BAIL when they have lost 2/3 of the vehicle's health.
I have had numerous drills where we had to enter/exit a TOW Piranha, and there is NO WAY somebody can get out of an APC in less then 6 seconds PERIOD. And I can assure you that it takes more then 10 seconds for the driver to exit the vehicle. He is usually the last one to leave after the rest of the crew. So why does it take 0.0001 seconds in this game? I feel that a tank driver has such an advantage over other grunts that he should at least be given some time to get in, and out of his vehicle.
I don't know if I'm the only one seeing it this way, but I sure know how many times I was able to destroy several tanks, just after the driver bailed.
Did not get any teampoints, supportpoints, etc. NOTHING. Don't even get flag defend point after devestating 3 tanks infront of a friendly flag. Why? because each driver bails, and then gets tubed by my buddies.
Why is it that when I shoot a friendly vehicle, the game magically knows to deduct me some points, while nothing happens when I shoot enemy tanks?
I think the main problems left in this game are BALANCING issues.
Ok, enough whining from my side for now.

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