I posted this in another thread, but becuase I got responses like this after my post:
I thought it deserved its own thread. As the other thread was going really off topic.
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For a defensivve map, I think a map based sort of on Helms Deep would be great. MEC starts in the desert, with uncapturable base and 5 tanks and 10 apcs (Air? maybe MEC getting a couple of attack chooppers, but then the US base would need a lot of anti-air) while the amercians have a "castle" on the side of a desert platuo. The wait and fortify themselves in bunkers and man TOWS and mounted MGs and wait. Then suddenly the MEC appear, a giant convoy of vechiles and all hell breaks loose as the americans try to beat down the onslught. The MEC have to battle through the rings of defeses into the heart of the castle/base/thing, one base per ring. This map would be great for some less used classes, like engineer (to repair vechiles for MEC, and to lay mines for USMC) and AntiTank (obvious reson for USMC).
That sounds awesome!! Im gona do that!!
i really really really love ur idea...
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For a defensivve map, I think a map based sort of on Helms Deep would be great. MEC starts in the desert, with uncapturable base and 5 tanks and 10 apcs (Air? maybe MEC getting a couple of attack chooppers, but then the US base would need a lot of anti-air) while the amercians have a "castle" on the side of a desert platuo. The wait and fortify themselves in bunkers and man TOWS and mounted MGs and wait. Then suddenly the MEC appear, a giant convoy of vechiles and all hell breaks loose as the americans try to beat down the onslught. The MEC have to battle through the rings of defeses into the heart of the castle/base/thing, one base per ring. This map would be great for some less used classes, like engineer (to repair vechiles for MEC, and to lay mines for USMC) and AntiTank (obvious reson for USMC).
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