Helms Deep

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  • GeZe

    #1

    Helms Deep

    I posted this in another thread, but becuase I got responses like this after my post:
    That sounds awesome!! Im gona do that!!
    i really really really love ur idea...
    I thought it deserved its own thread. As the other thread was going really off topic.

    =====================

    For a defensivve map, I think a map based sort of on Helms Deep would be great. MEC starts in the desert, with uncapturable base and 5 tanks and 10 apcs (Air? maybe MEC getting a couple of attack chooppers, but then the US base would need a lot of anti-air) while the amercians have a "castle" on the side of a desert platuo. The wait and fortify themselves in bunkers and man TOWS and mounted MGs and wait. Then suddenly the MEC appear, a giant convoy of vechiles and all hell breaks loose as the americans try to beat down the onslught. The MEC have to battle through the rings of defeses into the heart of the castle/base/thing, one base per ring. This map would be great for some less used classes, like engineer (to repair vechiles for MEC, and to lay mines for USMC) and AntiTank (obvious reson for USMC).
  • Hytham2028

    #2
    Re: Helms Deep

    Sounds like an alright idea, however the fact that the map will have to be pretty large and there is no air might be off-putting to some gamers, myself included :|: nice idea though :P

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    • GeZe

      #3
      Re: Helms Deep

      All fighting would be concetrated in one area, and also I'm not shure abotu the air thing, MEC could probebly get some attack choppers, but then the US Base would need to be littered with anti air so it doesn't turn into a kill-fest for the MEC choppers.

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      • Wardog1368

        #4
        Re: Helms Deep

        Yeah sounds great you could have blow away walls and stuff for each ring and snipers and stuff be sweet. G/l making it though.

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        • GeZe

          #5
          Re: Helms Deep

          I've never made a map before, so I'll let someone more experienced make this one. Imagine the amount of missles going back and forth! The sky would be filled with them! It would look so awsume.

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          • dodo

            #6
            Re: Helms Deep

            well u know i started a map like this.
            i actually made a castle usin those fence kinda barrel things. it was amazin but after makin it i got kinda bored an scrapped the idea.
            im now workin on a carrier map. where u fight for the carrier.

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            • GeZe

              #7
              Re: Helms Deep

              for walls you could use the things that spereate the different levels of land in Karkand., just put them back to back.

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              • Coi

                #8
                Re: Helms Deep

                the quote that said i really love ur idea...that was from me!!

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                • MackTheKnifeAU

                  #9
                  Re: Helms Deep

                  It was done in ET, and it pretty much sucked.

                  If you do anything like a real scale, it'll be 10,000 snipers per single non-sniper.

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