Re: Zombie minimod
OK UAV is replaced with scan. Sprint is on for zombies with some extra stamina.
I'm having trouble coding the knife. I can't really test it properly either.
I think we need to arrange some kind of beta test in a few days time.
Obviously the pick up kits will stop a public release, so it'll have to be a private mod (maybe just for Sirs?)
After the beta test we can see what you guys think, and how to proceed.
Maybe a deathmatch/ points system gamemode with an auto-switch when a human is killed, some skins of zombies and some custom maps.
That'll require a python coder, skinner and a mapper though.
The limitations of the game are holding back parts of the idea.
I'd like to have bot zombies on a multiplayer game but DICE didn't include that and the drop kits looks like its hardcoded so it'll only really work for trusted people who won't cheat.
OK UAV is replaced with scan. Sprint is on for zombies with some extra stamina.
I'm having trouble coding the knife. I can't really test it properly either.
I think we need to arrange some kind of beta test in a few days time.
Obviously the pick up kits will stop a public release, so it'll have to be a private mod (maybe just for Sirs?)
After the beta test we can see what you guys think, and how to proceed.
Maybe a deathmatch/ points system gamemode with an auto-switch when a human is killed, some skins of zombies and some custom maps.
That'll require a python coder, skinner and a mapper though.
The limitations of the game are holding back parts of the idea.
I'd like to have bot zombies on a multiplayer game but DICE didn't include that and the drop kits looks like its hardcoded so it'll only really work for trusted people who won't cheat.
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