Engineers, Mines & 1.03

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  • coco

    #16
    Re: Engineers, Mines & 1.03

    Mines DO now destruct a lot easier.
    Artillery anywhere near them and they go up.
    Smaller armoured shell rounds also take them out.

    Best use for mines is when trapping vehicles in spawn points when they try taking the cp's.

    Stealths the word mom !

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    • PBAsydney

      #17
      Re: Engineers, Mines & 1.03

      I got twice as much engineer time as all other classes combined. I love the shottys, (except for Saiga, its a pain in the arse, so unpowerful and fast to empty). Got the Jacko, its probably one of the best unlocks avaible.

      In 1.03, engineer points aren't hard, just repair assets. The enemies love going after them.

      Engis FTW!

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      • boydie-ni

        #18
        Re: Engineers, Mines & 1.03

        Its a great class if the noobs watch out for your mines!

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        • JAPIO

          #19
          Re: Engineers, Mines & 1.03

          I play engineer all the time, but that's because i just love the T90.
          I still got more kills then deaths with the mines according to my stats, but i use them lot less nowadays with all those morons driving around who think a mine i's some kind of secret unlock item. But i still suck at using the shotgun effective :p

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          • vbl

            #20
            Re: Engineers, Mines & 1.03

            Originally posted by skunk-dogz
            Best use for mines is when trapping vehicles in spawn points when they try taking the cp's.
            That's a pretty useless function - why not just use C4 and stop them BEFORE they take the flag? It's not like there are any other reasons to play Engineer anyway.

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            • The_Misfit

              #21
              Re: Engineers, Mines & 1.03

              1st unlock was the jackhammer, love it, and have been a big fan of the engy class.

              We've taken up to 4 guys as a group in TS on maps like Daging Oilfields and had 'armor colums' with a mix of linebackers and tanks....been quite dominating at times, with all of us playing engy and keeping each other repaired :)

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              • The Clap

                #22
                Re: Engineers, Mines & 1.03

                Mines disappearing is annoying, but it's the new ability to 'nade/shell/rocket mines that makes them almost completely worthless.

                What's the point of laying mines down if EVERY class is able to easily remove them? They're hardly a defensive asset now, and as far as an offensive weapon, well, their use is extremely situational.

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